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Years after losing his lower right leg in a motorcycle crash, Robert Kull traveled to a remote island in Patagonia's coastal wilderness with equipment and supplies to live alone for a year. He sought to explore the effects of deep solitude on the body and mind and to find the spiritual answers he'd been seeking all his life. With only a cat and his thoughts as companions, he wrestled with inner storms while the wild forces of nature raged around him. The physical challenges were immense, but the struggles of mind and spirit pushed him even further. Solitude: Seeking Wisdom in Extremes is the diary of Kull's tumultuous year. Chronicling a life distilled to its essence, Solitude is also a philosophical meditation on the tensions between nature and technology, isolation and society. With humor and brutal honesty, Kull explores the pain and longing we typically avoid in our frantically busy lives as well as the peace and wonder that arise once we strip away our distractions. He describes the enormous Patagonia wilderness with poetic attention, transporting the reader directly into both his inner and outer experiences.
In a meteoric career that spanned a mere twelve years, Robert E. Howard single-handedly invented the genre that came to be called sword and sorcery. From his fertile imagination sprang some of fiction’s most enduring heroes. Yet while Conan is indisputably Howard’s greatest creation, it was in his earlier sequence of tales featuring Kull, a fearless warrior with the brooding intellect of a philosopher, that Howard began to develop the distinctive themes, and the richly evocative blend of history and mythology, that would distinguish his later tales of the Hyborian Age. Much more than simply the prototype for Conan, Kull is a fascinating character in his own right: an exile from fabled At...
Years after losing his lower right leg in a motorcycle crash, Robert Kull traveled to a remote island in Patagonia's coastal wilderness with equipment and supplies to live alone for a year. He sought to explore the effects of deep solitude on the body and mind and to find the spiritual answers he'd been seeking all his life. With only a cat and his thoughts as companions, he wrestled with inner storms while the wild forces of nature raged around him. The physical challenges were immense, but the struggles of mind and spirit pushed him even further. Solitude: Seeking Wisdom in Extremes is the diary of Kull's tumultuous year. Chronicling a life distilled to its essence, Solitude is also a philosophical meditation on the tensions between nature and technology, isolation and society. With humor and brutal honesty, Kull explores the pain and longing we typically avoid in our frantically busy lives as well as the peace and wonder that arise once we strip away our distractions. He describes the enormous Patagonia wilderness with poetic attention, transporting the reader directly into both his inner and outer experiences.
Kull, a barbarian from Atlantis, has just conquered the land of Valusia and has been crowned king. Though he now sits on the throne, his battle is not over. "The Shadow Kingdom" is an absorbing short story and the first of Robert E. Howard's Kull stories, set in his fictional Thurian Age.
David Lapham (Stray Bullets) pits Robert E. Howard's original barbarian king against a terrifying magical foe from his doomed homeland of Atlantis. The Hate Witch has waited from the beginning of time for a great man of uncertain destiny, whom she can use to bring about the destruction of civilization. She believes that King Kull is that man, and she has launched an all-out assault on Valusia, slaughtering its people, in an attempt to draw him to her seat of power—the wilds of Atlantis! Kull will have to return to his savage origins if he wants to hold onto the throne in Valusia and save it from civil war! Collects issues #1-#4 of the miniseries.
Almuric is a science fiction novel by American writer Robert E. Howard. It was originally serialized in three parts in the magazine Weird Tales beginning in May 1939. The novel features a muscular hero known on earth as Esau Cairn, a complete misfit in modern America who "belongs in a simpler age". Exploited by a corrupt political boss whom he finally kills with his bare hands, Cairn must flee. A sympathetic scientist helps him get through space to a world known as Almuric where he finds frightening monsters and beautiful women.
Long considered both best friend and worst enemy to humankind, fire is at once creative and destructive. On the endangered tropical island of Madagascar, these two faces of fire have fueled a century-long conflict between rural farmers and island leaders. Based on detailed fieldwork in Malagasy villages and a thorough archival investigation, Isle of Fire offers a detailed analysis of why Madagascar has always been aflame, why it always will be aflame, and ultimately, as Christian Kull argues, why it should remain aflame.
Conan wasn't the only Robert E. Howard sword and sorcery icon to be adapted to Marvel Comics! Following Conan's breakout success, Roy Thomas set his sights on Howard's legendary barbarian king of Valusia: Kull! Marie and John Severin contributed what many consider the creative highlight of their careers, in tales that showed how uneasy hung the crown on the head of Kull -- especially when confronting wicked sorcerer Thulsa Doom! The art of Mike Ploog also features heavily, along with contributions from some of the era's top talents...including Kull's first appearance, drawn by comics legend Bernie Wrightson! COLLECTING: Kull the Conqueror (1971) 1-10, Kull the Destroyer (1973) 11-29, Creatures on the Loose (1970) 10, Monsters on the Prowl (1971) 16; material from Kull and the Barbarians (1975) 1-3, Savage Sword of Conan (1974) 9, Conan the Barbarian (1970) 10, Conan the Barbarian Annual (1973) 3, FOOM (1973) 14
From Robert E. Howard’s fertile imagination sprang some of fiction’s greatest heroes, including Conan the Cimmerian, King Kull, and Solomon Kane. But of all Howard’s characters, none embodied his creator’s brooding temperament more than Bran Mak Morn, the last king of a doomed race. In ages past, the Picts ruled all of Europe. But the descendants of those proud conquerors have sunk into barbarism . . . all save one, Bran Mak Morn, whose bloodline remains unbroken. Threatened by the Celts and the Romans, the Pictish tribes rally under his banner to fight for their very survival, while Bran fights to restore the glory of his race. Lavishly illustrated by award-winning artist Gary Giann...
A unique celebration of silence—in art, literature, nature, and spirituality—and an exploration of its ability to bring inner peace, widen our perspectives, and inspire the human spirit in spite of the noise of contemporary life. Silence is habitually overlooked—after all, throughout our lives, it has to compete with the cacophony of the outside world and our near-constant interior dialogue that judges, analyzes, compares, and questions. But, if we can get past this barrage, there lies a quiet place that’s well worth discovering. The Lost Art of Silence encourages us to embrace this pursuit and allow the warm light of silence to glow. Invoking the wisdom of many of the greatest writers, thinkers, contemplatives, historians, musicians, and artists, Sarah Anderson reveals the sublime nature of quiet that’s all too often undervalued. Throughout, she shares her own penetrating insights into the potential for silence to transform us. This celebration of silence invites us to widen our perspective and shows its power to inspire the human spirit in spite of the distracting noise of contemporary life.