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This work presents approaches to modelling and control problems arising from conditions of ever increasing nonlinearity and complexity. It prescribes an approach that covers a wide range of methods being combined to provide multiple model solutions. Many component methods are described, as well as discussion of the strategies available for building a successful multiple model approach.
Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch. Haptic hardware has been discussed and exploited for some time, particularly in the context of computer games. However, so far, little attention has been paid to the general principles of haptic HCI and the systematic use of haptic devices for improving efficiency, effectiveness, and satisfaction in HCI. This book is the first one to focus on haptic human-computer interaction. It is based on a workshop held in Glasgow, UK, in August / September 2000. The 22 revised full papers presented were carefully reviewed and selected from 35 submissions. Besides a brief historic survey, the book offers topical sections on haptic interfaces for blind people, collaborative haptics, psychological issues and measurement, and applications of haptics.
An overview of emerging topics, theories, methods, and practices in sonic interactive design, with a focus on the multisensory aspects of sonic experience. Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, meth...
This book presents the outcome of the European Summer School on Multi-agent Control, held in Maynooth, Ireland in September 2003. The past decade witnessed remarkable progress in the area of dynamic systems with the emergence of a number of powerful methods for both modeling and controlling uncertain dynamic systems. The first two parts of this book present tutorial lectures by leading researchers in the area introducing the reader to recent achievements on switching and control and on Gaussian processes. The third part is devoted to the presentation of original research contributions in the area; among the topics addressed are car control, bounding algorithms, networked control systems, the theory of linear systems, Bayesian modeling, and surveying multiagent systems.
This book introduces a new perspective on how to design user interfaces called "Computational Interaction". This new method applies principles of computational thinking (abstraction, automation and analysis) to inform our understanding of how people interact with user interfaces.
Introduces Bayesian methods and their implementation in application ranging from pointing-based interfaces to modelling cognitive processes.
A quick and practical introduction to the C# programming language. The text includes complete programing examples that highlight the core features of this language. In this book you will learn about: Using C# with a traditional compile run cycle, using C# within the Developer Studio environment, different data types supported in C#, control structures and input and output (i/o) in C#, key features of C# and their relationship to C, C++, Java and other programming languages.
This book constitutes the refereed proceedings of the 6th International Symposium on Mobile Human-Computer Interaction, Mobile HCI 2004, held in Glasgow, UK, in September 2004. The 25 revised full papers, 20 revised short papers, and 22 revised posters presented together with summaries of 7 workshops and 2 panels were carefully reviewed and selected from a total of 166 submissions. The full papers are organized in topical sections on screen and power limitations; user differences and navigation; evaluation and evaluation techniques, till, touch and text entry; auditory interactions; device differences and web pages; and novel interaction techniques.
An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering. Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
The annual Neural Information Processing Systems (NIPS) conference is the flagship meeting on neural computation and machine learning. This volume contains the papers presented at the December 2006 meeting, held in Vancouver.