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For seven high school students from California, a routine geology field trip becomes an adventure that spans time. Splitting off from the rest of the group, the seven students discover a cave opening and decide to explore. There's no turning back as Rick, Erica, Dianna, Mike, Dan, Joe, and Ronda find themselves in the strange surrounding of another world. This begins a journey that tests the special skills and talents of each person in the group. The teens find they are in the land of the Ge'mell, a group of people living in a fragile world torn between technological advancement and utter destruction. The Ge'mell are true artisans of time travel, but even they need help, and the open-minded students from Earth come to the rescue. With their creative thinking, bravery, and diplomatic approach, not only do the teens help the Ge'mell, but they save Earth at the same time. Blending science fiction and fantasy, this trilogy-Rings of the Gods; Time, Friend, and Foe; and Genetic Code-captivates with its characters, its battles, and its adventure. This epic tale tests the realities of time.
"A companion to the exhibition Crafting America curated at Crystal Bridges Museum of American Art, this publication explores the interdisciplinary contexts of the assembled works, featuring contributions from scholars with expertise in art history, American studies, folklore, and museum studies. Essay topics include the significance of craft within Native American histories and explorations of craft's relationship to ritual and memory, personal independence, and abstraction"--
NSA Agent Jericho Johnson is assigned to investigate an incident which may threaten National and International Security and gets involved with assassins, cover-ups, conspiracies and a beautiful scientist.
In 1998-99, at the dawn of the SoC Revolution, we wrote Surviving the SOC Revolution: A Guide to Platform Based Design. In that book, we focused on presenting guidelines and best practices to aid engineers beginning to design complex System-on-Chip devices (SoCs). Now, in 2003, facing the mid-point of that revolution, we believe that it is time to focus on winning. In this book, Winning the SoC Revolution: Experiences in Real Design, we gather the best practical experiences in how to design SoCs from the most advanced design groups, while setting the issues and techniques in the context of SoC design methodologies. As an edited volume, this book has contributions from the leading design houses who are winning in SoCs - Altera, ARM, IBM, Philips, TI, UC Berkeley, and Xilinx. These chapters present the many facets of SoC design - the platform based approach, how to best utilize IP, Verification, FPGA fabrics as an alternative to ASICs, and next generation process technology issues. We also include observations from Ron Wilson of CMP Media on best practices for SoC design team collaboration. We hope that by utilizing this book, you too, will win the SoC Revolution.
This reference text covers a wide spectrum for designing robust embedded memory and peripheral circuitry. It will serve as a useful text for senior undergraduate and graduate students and professionals in areas including electronics and communications engineering, electrical engineering, mechanical engineering, and aerospace engineering. Discusses low-power design methodologies for static random-access memory (SRAM) Covers radiation-hardened SRAM design for aerospace applications Focuses on various reliability issues that are faced by submicron technologies Exhibits more stable memory topologies Nanoscale technologies unveiled significant challenges to the design of energy- efficient and rel...