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Sam Wentworth is not sure about his new friends. On his first day at a new school, Sam is surprised to fall in with the popular crowd--it's all because he plays the same online video game as some of the football players. Still, he's bothered by the way they bully other gamers. When they get their hands on a pirated copy of The 13th Floor, a game banned for violence and gore, Sam and his new friends find the game so hypnotic that they can't stop playing, even after bad things start happening to them.
Raine's life is far from ordinary--he's a gargoyle living in a Brooklyn church. Peering down from the church's balcony, Raine develops a crush on Sophie, a new girl in the neighborhood. But he has bigger problems. Raine's church is about to be demolished, and he has to do something before he is destroyed too.
Describes the impact of the light bulb and effective indoor electric lighting, and recounts the life and career of their inventor, Thomas A. Edison.
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A biography telling the life of Hellen Keller, a blind and deaf women who became an author and advocate for the blind. Written in graphic-novel format.
Jake is the best bull rider in his division. He's never been thrown from a bull and doesn't see that changing anytime soon. But when he takes a bad spill during competition, he hurts more than just his arm. His confidence takes a hit, as well. Jake has to learn to cowboy up and overcome his fear before he can ride again.
True-life tragedies jump off the page in this dynamic collection of graphic novels. From the Triangle Shirtwaist Factory fire and the surprise attack on Pearl Harbor to the Great Chicago Fire and the space shuttle Challenger explosion, step back in time to experience some of the worst disasters in history. With eight stories in all, this riveting collection helps readers understand how the most devastating events in history happened and provides valuable perspectives on the lessons that rose from the ashes of despair.
This edited collection explores the ways in which our understanding of the past in Dutch history and culture can be rethought to consider not only how it forms part of the present but how it can relate also to the future. Divided into three parts – The Uses of Myth and History, The Past as Illumination of Cultural Context, and Historiography in Focus – this book seeks to demonstrate the importance of the past by investigating the transmission of culture and its transformations. It reflects on the history of historiography and looks critically at the products of the historiographic process, such as Dutch and Afrikaans literary history. The chapters cover a range of disciplines and approac...
Tells the story of the Donner Party's struggle to reach California despite harsh weather and starvation. Written in graphic novel format.
Ethan Alan Poe just needs to know the answers to things. When Ethan receives a box of his dad's old belongings, he needs to find out if they hold any clues to his long-gone father's whereabouts. But the trail of clues puts him at odds with a killer from an international crime organization. Will Ethan and his new friend Peggy find what they are looking for before they come face to face with a criminal mastermind?