Welcome to our book review site go-pdf.online!

You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.

Sign up

The Gameful World
  • Language: en
  • Pages: 687

The Gameful World

  • Type: Book
  • -
  • Published: 2015-01-16
  • -
  • Publisher: MIT Press

What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society an...

Funology 2
  • Language: en
  • Pages: 550

Funology 2

  • Type: Book
  • -
  • Published: 2018-07-20
  • -
  • Publisher: Springer

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field.

How to Queer the World
  • Language: en
  • Pages: 302

How to Queer the World

  • Type: Book
  • -
  • Published: 2025-04-22
  • -
  • Publisher: NYU Press

What video games teach us about building a better world What does it mean to build a world? Worldbuilding is traditionally understood as an expression of storytelling across media forms. Yet, as video games show us, worldbuilding does not necessarily need to center narrative elements. Instead, new worlds can allow us to reimagine existing structures, conventions, and constants. Doing so gives us the tools to queer the world around us. How to Queer the World argues that video games provide us with keen insight into worldbuilding. With these insights come a new understanding of the ever-elusive ideals of queer worldmaking. Video games challenge us to address how worlds are built through underl...

Augmented Reality
  • Language: en
  • Pages: 257

Augmented Reality

  • Type: Book
  • -
  • Published: 1999-10-01
  • -
  • Publisher: CRC Press

This book presents a variety of techniques that combine computer-generated images and other objects with real scenes, creating augmented reality. This work provides an excellent snapshot of the current state of augmented reality research and its latest applications to industry. Using computer vision, graphics, and signal processing, augmented reali

Influence of Social Media in a Changing Landscape of Crisis
  • Language: en
  • Pages: 290

Influence of Social Media in a Changing Landscape of Crisis

None

Blockchain and cryptocurrencies technologies and network structures: applications, implications and beyond
  • Language: en
  • Pages: 60

Blockchain and cryptocurrencies technologies and network structures: applications, implications and beyond

Blockchain technology is bringing together concepts and operations from several fields, including computing, communications networks, cryptography, and has broad implications and consequences thus encompassing a wide variety of domains and issues, including Network Science, computer science, economics, law, geography, etc. The aim of the paper is to provide a synthetic sketch of issues raised by the development of Blockchains and Cryptocurrencies, these issues are mainly presented through the link between on one hand the technological aspects, i.e. involved technologies and networks structures, and on the other hand the issues raised from applications to implications. We believe the link is a two-sided one. The goal is that it may contribute facilitating bridges between research areas.

The Internet and the 2020 Campaign
  • Language: en
  • Pages: 305

The Internet and the 2020 Campaign

Although many developments surrounding the Internet campaign are now considered to be standard fare, there were a number of newer developments in 2020. Drawing on original research conducted by leading experts, The Internet and the 2020 Campaign attempts to cover these developments in a comprehensive fashion. How are campaigns making use of the Internet to organize and mobilize their ground game? To communicate their message? How are citizens making use of online sources to become informed, follow campaigns, participate, and more, and to what effect? How has the Internet affected developments in media reporting, both traditional and non-traditional, of the campaign? What other messages were available online, and what effects did these messages have had on citizens attitudes and vote choice? The book examines these questions in an attempt to summarize the 2020 online campaign.

Information and Communications Technology in Support of Migration
  • Language: en
  • Pages: 404

Information and Communications Technology in Support of Migration

The book provides a holistic review, presenting a multi-stakeholder, multi-disciplinary, international, and evidence-based approach to Information and Communications Technology (ICT) in migration. The book brings together different views and multifaceted responses to ICT-based migration management, examining their overlap, conflict, and synergies. The book is a major addition to the field, tackling important debates concerning humanitarianism and securitization in the reception of migrants, as well as exploring the role of digital technology in aiding migrant integration. The authors explore contentious areas such as the use of new technologies deployed on borders for migration management an...

Cybersecurity Challenges in the Age of AI, Space Communications and Cyborgs
  • Language: en
  • Pages: 436
The AI Military Race
  • Language: en
  • Pages: 321

The AI Military Race

In The AI Military Race, Denise Garcia examines the complexities entailed in creating a global framework to govern the military use of Artificial Intelligence (AI) by proposing inclusive and humane ways to forge cooperation. Three novel humanist conceptions are introduced: common good governance, transnational networked cooperation, and humanity's security. This academic volume is the first to survey the threats to peace in the shifting world order by investigating the current patterns and trends in the global use of, and investment in, militarizing AI and the development of autonomous systems. Garcia weaves in an insider participant-observer focus on the decade-long high-level diplomatic at...