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Population-based cancer registries are an essential information source for quantifying the impact of cancer in a population and its evolution, planning and evaluation of cancer control policies and healthcare systems. In the last decades, the information provided by cancer registries has improved dramatically in quality and quantity. Technological advances and record linkage have contributed to data improvement. Therefore, clinical data collected by cancer registries such as stage, treatment, co-morbidity, etc. contribute to treatment effectiveness assessment and identification of inequality in health care access at the population level. The reliability and utility of the information provided by cancer registries depend on the quality of the data collected. On the other hand, cancer registries' data harmonisation is crucial for data use and comparability.
Wireless applications are definitely the next big thing in communications. Millions of people around the world use the Internet every day - to stay in touch with remote locations, follow the stock market, keep up with the news, check the weather, make travel plans, conduct business, shop, entertain themselves, and learn. The logical next step is th
This book constitutes the thoroughly refereed proceedings of the Second International Conference on Cloud Computing and Services Science, CLOSER 2012, held in Porto, Portugal, in April 2012. The 15 papers were selected from 145 submissions and are presented together with one invited paper. The papers cover the following topics: cloud computing fundamentals, services science foundation for cloud computing, cloud computing platforms and applications, and cloud computing enabling technology.
Advanced Science and Technology, Advanced Communication and Networking, Information Security and Assurance, Ubiquitous Computing and Multimedia Appli- tions are conferences that attract many academic and industry professionals. The goal of these co-located conferences is to bring together researchers from academia and industry as well as practitioners to share ideas, problems and solutions relating to the multifaceted aspects of advanced science and technology, advanced communication and networking, information security and assurance, ubiquitous computing and m- timedia applications. This co-located event included the following conferences: AST 2010 (The second International Conference on Ad...
This two-volume set (CCIS 150 and CCIS 151) constitutes the refereed proceedings of the Second International Conference on Ubiquitous Computing and Multimedia Applications, UCMA 2011, held in Daejeon, Korea, in April 2011. The 86 revised full papers presented were carefully reviewed and selected from 570 submissions. Focusing on various aspects of advances in multimedia applications and ubiquitous computing with computational sciences, mathematics and information technology the papers present current research in the area of multimedia and ubiquitous environment including models and systems, new directions, novel applications associated with the utilization, and acceptance of ubiquitous computing devices and systems.
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of ...
This volume constitutes the refereed proceedings of the International Conferences, EL, DTA and UNESST 2012, held as part of the Future Generation Information Technology Conference, FGIT 2012, Kangwondo, Korea, in December 2012. The papers presented were carefully reviewed and selected from numerous submissions and focus on the various aspects of education and learning, database theory and application and u- and e-service, science and technology.
This book is dedicated to the nascent discussion of the legal aspects of human exploration and possible settlement of Mars, and provides fresh insights and new ideas in two key areas. The first one revolves around the broader aspects of current space law, such as intellectual property rights in outer space, the legal implications of contact with extra-terrestrial intelligence, legal considerations around the freedom of exploration and use, and the International Space Station agreement as a precedent for Mars. The second one focuses on the creation and management of a new society on Mars, and includes topics such as human reproduction and childbirth, the protection of human rights in privatel...
Comprehensive coverage of critical issues related to information science and technology.
Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop...