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First in-depth study of the use of landscape in fantasy literature Winner of the Mythopoeic Scholarship Award for Myth and Fantasy Studies (2016) Fantasy worlds are never mere backdrops. They are an integral part of the work, and refuse to remain separate from other elements. These worlds combine landscape with narrative logic by incorporating alternative rules about cause and effect or physical transformation. They become actors in the drama—interacting with the characters, offering assistance or hindrance, and making ethical demands. In Here Be Dragons, Stefan Ekman provides a wide-ranging survey of the ubiquitous fantasy map as the point of departure for an in-depth discussion of what s...
The first book-length historical and theoretical analysis of the urban fantasy genre
This book explores the power of the map in fiction and its centrality to meaning, from Treasure Island to Winnie-the-Pooh.
This volume presents key contributions to the study of ecocriticism in Nordic children’s and YA literary and cultural texts, in dialogue with international classics. It investigates the extent to which texts for children and young adults reflect current environmental concerns. The chapters are grouped into five thematic areas: Ethics and Aesthetics, Landscape, Vegetal, Animal, and Human, and together they explore Nordic representations and a Nordic conception, or feeling, of nature. The textual analyses are complemented with the lived experiences of outdoor learning practices in preschools and schools captured through children’s own statements. The volume highlights the growing influence of posthumanist theory and the continuing traces of anthropocentric concerns within contemporary children’s literature and culture, and a non-dualistic understanding of nature-culture interaction is reflected in the conceptual tool of the volume: The Nature in Culture Matrix.
Essays on the post-modern reception and interpretation of the Middle Ages,
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
This accessible new introduction to Fantasy literature, media and culture delves into pasts, presents, practices and communities. It considers Fantasy as a deep-rooted form, discusses a wide range of media permutations and reflects on the ways in which fantasies draw from and return ideas to a dynamic, ever-shifting commons.
Many of us grew up exploring fascinating worlds--in books, films, and, most importantly, our imaginations--places filled with mythological characters and magical landscapes where we had stunning experiences punctuated by the harmless pleasures that any child's mind can conjure. These worlds sometimes end up in our childhood fictions, which have in turn shaped countless imaginations and childhood adventures. The essays in this book attempt to comprehend the worlds of children's progressive fiction--from how they are created to how they affect readers. This book explores what happens when speculative genres (fantasy, horror, and science fiction) and imaginative spaces collide headlong with the...
Fantasy novels are products of popular culture. They owe their popularity also to the visualization of medievalist artifacts on book covers and designs, illustrations, maps, and marketing: Castles on towering cliffs, cathedral-like architecture, armored heroes and enchanting fairies, fierce dragons and mages follow mythical archetypes and develop pictorial aesthetics of fantasy, completed by gothic fonts, maps and page layout that refer to medieval manuscripts and chronicles. The contributors to this volume explore the patterns and paradigms of a specific medievalist iconography and book design of fantasy which can be traced from the 19th century to the present.