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Beginning in 1948 with Paramount's Saigon and Universal's Rogue's Regiment, Hollywood has produced hundreds of features and made-for-television films about Vietnam and the ensuing conflict. With the exception of The Green Berets (1968), few were designed to rally Americans to the cause as earlier war movies had done. Many were not even combat films, instead dealing with such domestic issues as protests, veteran re-entry, MIAs and POWs. Arranged chronologically, this is a critical analysis of Vietnam War films from 1948 through 1993. Recurring themes are stressed along with the ways that movie America reflected the national reality, with essays blending plot synopses and critical commentary. The movies run the gamut of genres: dramas, action, adventure, horror, comedies and even one musical.
For the second time, the European Software Engineering Conference is being held jointly with the ACM SIGSOFT Symposium on the Foundations of Software Engine- ing (FSE). Although the two conferences have different origins and traditions, there is a significant overlap in intent and subject matter. Holding the conferences jointly when they are held in Europe helps to make these thematic links more explicit, and enco- ages researchers and practitioners to attend and submit papers to both events. The ESEC proceedings have traditionally been published by Springer-Verlag, as they are again this year, but by special arrangement, the proceedings will be distributed to members of ACM SIGSOFT, as is u...
How do you conquer the problem of scaling software development to hundreds or thousands of simultaneous workers using thousands or hundreds of thousands of project artifacts during the course of development of a software product? In A Virtual Environment Framework for Software Engineering, we illustrate how Columbia University researchers developed a groundbreaking framework which enabled the application of Virtual Environment techniques for the creation of Software Immersion Environments, in which project team members (developers, project managers, testers, etc.) were able to walk among project artifacts in a computer-generated 3D space as though they were real objects: a key advance in the history of software development.
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This volume comprises papers arising from the 7th Enabling Technologies workshop - WET-ICE '98. Topics include: access to information; collaboration; mobile agents;coordination; mobile computing; and intelligent agents and multi-agent systems.
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