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"If you are a fan of Hunger Games or the Matrix, this is the book that you carry around with you until you get to the end." 1. If you win, you survive. 2. If you lose, you and everyone you love slowly starve to death. Years before twelve-year-old Jesse was born, everyday life tipped into this dystopia when firestorms burned through millions upon millions of acres of sustainable farmland. Now there's not enough food for too many people. Leaders from around the globe came together and conceived of the most extraordinary competition imaginable. The results determine who gets what and how much. This battlefield lies within the grid, a virtual world where the people mine credits to stake their claim for their daily bread. When everyone else is living a virtual life honing unreal skills, only the truly gifted have the courage and know-how to be real. And Jesse might be the most gifted competitor in The Threshing. Ever.
WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.
A stirring portrait of the decade when the Steelers became the greatest team in NFL history, as their city was crumbling around them. In the 1970s, the city of Pittsburgh was in need of heroes. In that decade the steel industry, long the lifeblood of the city, went into massive decline, putting 150,000 steelworkers out of work. And then the unthinkable happened: The Pittsburgh Steelers, perennial also-rans in the NFL, rose up to become the most feared team in the league, winning four Super Bowls in six years and lifting the spirits of a city on the brink. In The Ones Who Hit the Hardest, Chad Millman and Shawn Coyne trace the rise of the Steelers amidst the backdrop of the fading city they fought for, bringing to life characters such as: Art Rooney, the owner of the team so beloved by Pittsburgh that he was known simply as "The Chief"; Chuck Noll, the headstrong coach who used the ethos of steelworkers to motivate his players; and Jack Lambert, the linebacker whose snarling, toothless grin embodied the Pittsburgh defense. Thoroughly researched and grippingly written, The Ones Who Hit the Hardest is a stirring tribute to a city, a team, and an era.
Get a Grip.The first time he cut open a patient's skull, neurosurgeon Mark McLaughlin found himself confronting a powerful force that his fellow brain surgeons agreed was best never spoken of.Fear.But Dr. McLaughlin knew that if he couldn't find a way to cope with this formidable foe, all he had striven for as a physician would be lost. So, with a scientist's analytical precision and a philosopher's worldview, McLaughlin derived and formalized a method by which he could act rationally and confidently under the operating room's lights and in all of the complex relationships in his life, especially under fear's profound influence.With inspiration and guidance from intellectual titans like Rene Descartes, Charles Darwin, William James, Carl Jung, and contemporary thinkers like Nate Zinsser, Jordan Peterson, Iain McGilchrist, and J.K. Rowling, McLaughlin lays out his twenty-year intellectual adventure story. The payoff of his odyssey is as life-changing as it is thrilling.COGNITIVE DOMINANCE: Enhanced situational awareness that facilitates rapid and accurate decision-making under stressful conditions with limited decision-making time.
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To write a story that captivates readers and stands the test of time, you need a daily practice and professional tools. In this guide, fantasy author and editor Danielle Kiowski rolls out an elegant blueprint for building your practice using Story Grid tools. Like all writers, you struggle to defeat Resistance and devote proper time and attention to craft. You want to get words on the page, and above all, you want your stories to work. Kiowski demonstrates how the Story Grid Rule of 530 can help you establish simple, transformative habits to reach those goals. What’s the Rule of 530? Write 500 words a day and study masterworks of story craft for 30 minutes per day. A daily writing and stor...
The Story Grid Universe represents a new paradigm for publishing, one that charts a course between the Scylla of Big Five Corporate machinery and the Charybdis of chaotic self-publishing. It's a mission statement to navigate the abundant marketplace in the service of storytelling craft by virtue of a dynamic community.
Your story is important. It’s your opportunity to captivate readers and deliver a message that will change their lives forever. But somehow, it's just not working. You’ve written multiple drafts and tried lots of “tips and tricks.” But time and again, readers aren’t connecting with your characters and the ideas you want to share. You want readers to care deeply about your story. You want to capture their hearts and change their minds. Whether you’re writing a mystery, romance, epic fantasy, or coming-of-age memoir, Story Grid Certified Editor Danielle Kiowski has what you need: a proven approach to construct a story arc that connects readers with your characters to deliver the me...
Jon Krakauer's Into the Wild examines the true story of Chris McCandless, a young man who walked deep into the Alaskan wilderness and whose SOS note and emaciated corpse were found four months later. With an introduction by novelist David Vann. In April 1992, Chris McCandless set off alone into the Alaskan wild. He had given his savings to charity, abandoned his car and his possessions, and burnt the money in his wallet, determined to live a life of independence. Just four months later, Chris was found dead. An SOS note was taped to his makeshift home, an abandoned bus. In piecing together the final travels of this extraordinary young man's life, Jon Krakauer writes about the heart of the wilderness, its terrible beauty and its relentless harshness. Into the Wild is a modern classic of travel writing, and a riveting exploration of what drives some of us to risk more than we can afford to lose. From the author of Under the Banner of Heaven and Into Thin Air. A film adaptation of Into the Wild was directed by Sean Penn and starred Emile Hirsch and Kristen Stewart. 'It may be nonfiction, but Into the Wild is a mystery of the highest order.' – Entertainment Weekly
WHAT'S YOUR PROBLEM?Think about the story creation process (writing) as one big "problem."You want to travel from where you are right now (without a story that works) to a place where your story takes on a life of its own. Your desired destination is where stories entertain and enlighten.The practical way to unpack that explosively complex problem is by breaking it down into smaller, more easily solvable units.Just as performers make active micro-decisions they call beats, so do Story Grid Beats pare down your story problems into specific high-resolution mini-puzzles.They're like global positioning system reports for when you find yourself lost on your writer's journey. And once they define the problem, they offer procedural advice about how best to reframe your approach and solve it in your unique way.After all, you can't begin to solve a problem until you know what it is.YOU ARE NOT THE PROBLEM. THE PROBLEMS ARE THE PROBLEM.