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Includes constitution, rules and breeders of the Association.
"Mt. Tam": is an action adventure thriller about a natural disaster. Four hundred years ago, 38 miles off the coast of California, part of the Juan De Fuca plate was subducted under the North American plate. The cataclysmic forces from that event caused Mt. Tamalpais, in exclusive Marin County, to become an active volcano. No evidence remains from those early eruptions because the mountain is cloaked by an overgrowth of vegetation. The memories of the events are all but forgotten through time and Mt. Tam became dormant. Few if any residents living in the cities and towns in the shadow of the giant even knew its history. That is, until a warm day in May when a class of 24 high school students...
If you’re looking for a humorous historical small-town cozy who-done-it series featuring a smart and sassy amateur woman sleuth, you’ve come to the right place! Can a forward-thinking woman help the police solve a murder in a backward-thinking town? California, 1903: Smart, inquisitive, and a firm believer in the new progressive reforms, Adele Gossling seeks a new life after the devastating death of her father. She flees San Francisco for the small town of Arrojo, planning a life of peace and small pleasures with nothing more exciting than selling fountain pens to the locals in her stationery shop and partaking in the town’s favorite pastime: gossip. Peace is exactly what she doesn’t...
The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.