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In an age of globalization and connectivity, the idea of "mainstream culture" has become quaint. Websites, magazines, books, and television have all honed in on ever-diversifying subcultures, hoping to carve out niche audiences that grow savvier and more narrowly sliced by the day. Consequently,the discipline of graphic design has undergone a sea change. Where visual communication was once informed by a designer's creative intuition, the proliferation of specialized audiences now calls for more research-based design processes. Designers who ignore research run the risk of becoming mere tools for communication rather than bold voices. Design Studies, a collection of 27 essays from an internat...
Conceived as the successor to Gregg and Steinberg's Cognitive Processes in Writing, this book takes a multidisciplinary approach to writing research. The authors describe their current thinking and data in such a way that readers in psychology, English, education, and linguistics will find it readable and stimulating. It should serve as a resource book of theory, tools and techniques, and applications that should stimulate and guide the field for the next decade. The chapters showcase approaches taken by active researchers in eight countries. Some of these researchers have published widely in their native language but little of their work has appeared in English-language publications.
A central issue of cognitive studies of text production is What goes on in people's minds when they produce a text?, How do they plan the text?, How do they decide in what order to express their thoughts? In this volume, writers are followed in their footsteps during the moment-to-moment process of producing routine business letters. Their writing processes are explored in real time with the ultimate goal to contribute to a cognitive theory of text production. Such a theory should tell what kind of mental structures underly text production, how these structures are converted into coherent texts, and how this process is framed within real writing time. The study starts from a large corpus of ...
Papers presented at a conference held Mar. 2004, Mary Immaculate College, University of Limerick.
User manuals, reference guides, project documentation, equipment specifications and other technical documents are increasingly subjected to high quality standards. However, it is not clear whether research efforts are keeping pace with this increasing importance of documentation quality. This volume includes studies from researchers as well as practitioners, exemplifying three approaches towards document quality: • Product-orientation, with an eye for usability in various manifestations such as tutorials, concept definitions, tools for users of documentation to find information, methods of eliciting user feedback, and cultural differences; • Process-orientation, in which the quality of t...
How We Write is an accessible guide to the entire writing process, from forming ideas to formatting text. Combining new explanations of creativity with insights into writing as design, it offers a full account of the mental, physical and social aspects of writing. How We Write explores: how children learn to write the importance of reflective thinking processes of planning, composing and revising visual design of text cultural influences on writing global hypertext and the future of collaborative and on-line writing. By referring to a wealth of examples from writers such as Umberto Eco, Terry Pratchett and Ian Fleming, How We Write ultimately teaches us how to control and extend our own writing abilities. How We Write will be of value to students and teachers of language and psychology, professional and aspiring writers, and anyone interested in this familiar yet complex activity.
Has the information behavior of children and youth changed significantly over the last two decades? The Information Behavior of a New Generation: Children and Teens in the 21st Century attempts to answer this question from a variety of viewpoints. Thirteen researchers from educational psychology, computer science, education, and information studies have contributed to eleven chapters on models of information behavior, the cognitive development of youth, information literacy, everyday information behavior, cyber-bullying, gaming in virtual environments, learning labs, social networks, intellectual disabilities, and current and future systems. Whether they are referred to as digital natives, t...
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-ComputerInteraction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
The Workshop Volume from the Humans and Computers Conference documents the advanced tutorials that were presented to deepen the understanding gained from the conference lectures. It presents case studies along with accompanying exercises.
This book constitutes extended revised selected papers presented during the 8th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2017, held in Joinville, Brazil, in October 2017, and during the 9th Workshop of Human-Computer Interaction Aspects to the Social Web, WAIHCWS 2018, held in Belém, Brazil, in October 2018. The 5 full papers presented were thoroughly reviewed and selected from 14 submissions for WAIHCWS 2017 and 3 full papers were selected for publication from 20 submissions for WAIHCWS 2018. The authors were given the opportunity to extend and revise the papers after the conference. The topics included in this volume cover the following fields connected to the social web: user experience, emotion analysis, interoperability, systems-of-information systems, knowledge-intensive processes, ontology, transportation domain, mobile systems, privacy policies, digital legacy, social networks, recommendation models, scientific events, accessible web, software ecosystems, and sustainability.