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Knowledge Visualization and Visual Literacy in Science Education
  • Language: en
  • Pages: 456

Knowledge Visualization and Visual Literacy in Science Education

  • Type: Book
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  • Published: 2016-05-31
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  • Publisher: IGI Global

Effective communication within learning environments is a pivotal aspect to students’ success. By enhancing abstract concepts with visual media, students can achieve a higher level of retention and better understand the presented information. Knowledge Visualization and Visual Literacy in Science Education is an authoritative reference source for the latest scholarly research on the implementation of visual images, aids, and graphics in classroom settings and focuses on how these methods stimulate critical thinking in students. Highlighting concepts relating to cognition, communication, and computing, this book is ideally designed for researchers, instructors, academicians, and students.

The Architecture Co-laboratory
  • Language: en
  • Pages: 620

The Architecture Co-laboratory

Publicatie n.a.v. de conferentie gehouden op 1 april 2006 op de faculteit Bouwkunde van de TU Delft over de huidige en toekomstige veranderingen rond de digitaal ontworpen architectuur- en designpraktijk.

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability
  • Language: en
  • Pages: 243

Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability

  • Type: Book
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  • Published: 2015-04-13
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  • Publisher: Springer

This book constitutes the thoroughly refereed post-conference proceedings of the 25th Australian Conference on Computer-Human Interaction, OzCHI 2013, held in Adelaide, SA, Australia, in November 2013. The 11 revised extended papers were carefully reviewed and selected from 192 submissions and cover topics on multi-dimensional interaction; video gaming; spatial learning; and physical spatial interaction.

Visual Approaches to Cognitive Education With Technology Integration
  • Language: en
  • Pages: 406

Visual Approaches to Cognitive Education With Technology Integration

  • Type: Book
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  • Published: 2018-01-05
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  • Publisher: IGI Global

Within the growing world of social media and computer technology, it is important to facilitate collaborative knowledge building through the utilization of visual literacy, decision-making, abstract thinking, and creativity in the application of scientific teaching. Visual Approaches to Cognitive Education With Technology Integration is a critical scholarly resource that presents discussions on cognitive education pertaining to particular scientific fields, music, digital art, programming, computer graphics, and new media. Highlighting relevant topics such as educational visualization, art and technology integration, online learning, and multimedia technology, this book is geared towards educators, students, and researchers seeking current research on the integration of new visual education methods and technologies.

Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis
  • Language: en
  • Pages: 528

Virtual Community Practices and Social Interactive Media: Technology Lifecycle and Workflow Analysis

  • Type: Book
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  • Published: 2009-04-30
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  • Publisher: IGI Global

Provides an analysis of virtual communities, explaining their lifecycle in terms of maturity-based models and workflows.

Gaming Cultures and Place in Asia-Pacific
  • Language: en
  • Pages: 314

Gaming Cultures and Place in Asia-Pacific

  • Type: Book
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  • Published: 2009-06-24
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  • Publisher: Routledge

This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization
  • Language: en
  • Pages: 598

Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization

  • Type: Book
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  • Published: 2015-02-28
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  • Publisher: IGI Global

The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.

New Heritage
  • Language: en
  • Pages: 337

New Heritage

  • Categories: Art
  • Type: Book
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  • Published: 2007-11-14
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  • Publisher: Routledge

The use of new media in the service of cultural heritage is a fast growing field, known variously as virtual or digital heritage. New Heritage, under this denomination, broadens the definition of the field to address the complexity of cultural heritage such as the related social, political and economic issues. This book is a collection of 20 key essays, of authors from 11 countries, representing a wide range of professions including architecture, philosophy, history, cultural heritage management, new media, museology and computer science, which examine the application of new media to cultural heritage from a different points of view. Issues surrounding heritage interpretation to the public and the attempts to capture the essence of both tangible (buildings, monuments) and intangible (customs, rituals) cultural heritage are investigated in a series of innovative case studies.

Researching Serendipity in Digital Information Environments
  • Language: en
  • Pages: 91

Researching Serendipity in Digital Information Environments

Chance, luck, and good fortune are the usual go-to descriptors of serendipity, a phenomenon aptly often coupled with famous anecdotes of accidental discoveries in engineering and science in modern history such as penicillin, Teflon, and Post-it notes. Serendipity, however, is evident in many fields of research, in organizations, in everyday life—and there is more to it than luck implies. While the phenomenon is strongly associated with in person interactions with people, places, and things, most attention of late has focused on its preservation and facilitation within digital information environments. Serendipity's association with unexpected, positive user experiences and outcomes has spu...

ECSM 2017 4th European Conference on Social Media
  • Language: en
  • Pages: 464