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Develop a healthier connection between worker and work with this practical introduction The United States Bureau of Labor Statistics estimates that 34% of all workdays lost each year are the result of work-related musculoskeletal disorders (WMSDs). These disorders result from a mismatch between a worker, their working conditions, and the task they perform. Improperly designed tasks or equipment, insufficient downtime between shifts or tasks, or even simple sitting position can all produce WMSDs. The key insights into preventing these disorders are produced by ergonomics, the scientific study of human bodies as they relate to objects, systems, and environments, especially work environments. O...
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Musculoskeletal disorders are defined as disorders that affect a part of the body's musculoskeletal system, which includes bones, nerves, tendons, ligaments, joints, cartilage, blood vessels, and spinal disks. These are the injuries that result from repeated motions, vibrations, and forces placed on human bodies while performing various job actions. They are extremely common and costly problems for people and companies. Thus, this book is designed to include a wide array of extensive and comprehensive discussions provided on occupational, educational, and medical aspects of ergonomics. Thus, it can be utilized as a guide to identify and analyze the risk factors, reveal the impact of prevention and intervention, and discuss treatment of musculoskeletal disorders.
In the many historical accounts of D-Day, the Navy, Coast Guard and merchant marine, who transported troops to the invasion beaches and supported the attack, are often given scant attention. Film clips of landing craft unloading men into the surf and battleships firing on enemy emplacements are familiar yet comparatively little is known about the contributions of the marine services and what they accomplished during the Normandy Invasion. This book describes the Allied naval command structure for Operation Neptune and offers a comprehensive look at integrated offshore operations--how they were organized, who the sailors were and what they experienced.
"Cases argued and determined in the Court of Appeals, Supreme and lower courts of record of New York State, with key number annotations." (varies)
Includes decisions of the Supreme Court and various intermediate and lower courts of record; May/Aug. 1888-Sept../Dec. 1895, Superior Court of New York City; Mar./Apr. 1926-Dec. 1937/Jan. 1938, Court of Appeals.
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Provides a thorough overview of systematic methods for reducing risks encountered in diverse work places Filled with more theory, numerous case examples, and references to new material than the original text, this latest edition of a highly acclaimed book on occupational safety and health includes substantial updates and expanded material on management systems, risk assessment methods, and OSH-relevant concepts, principles, and models. Risk-Reduction Methods for Occupational Safety and Health is organized into five parts: background; analysis methods; programmatic methods for managing risk; risk reduction for energy sources; and risk reduction for other than energy sources. It comprehensivel...
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
This book reports on the state of the art in physical ergonomics and is concerned with the design of products, process, services, and work systems to assure their productive, safe, and satisfying use by people. With focus on the human body's responses to physical and physiological work demands, repetitive strain injuries from repetition, vibration, force, and posture are the most common types of issues examined, along with their design implications. The book explores a wide range of topics in physical ergonomics, which includes the consequences of repetitive motion, materials handling, workplace safety, and usability in the use of portable devices, design, working postures, and the work envi...