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Smart Cities: Importance of Management and Innovations for Sustainable Development
  • Language: en
  • Pages: 473
Design, Learning, and Innovation
  • Language: en
  • Pages: 254

Design, Learning, and Innovation

None

Serious Games
  • Language: en
  • Pages: 295

Serious Games

This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022. The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. Chapters 1 and 19 are available for open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Design, Learning, and Innovation
  • Language: en
  • Pages: 215

Design, Learning, and Innovation

This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.

An Evaluation of the Impact of Green Taxes in the Nordic Countries
  • Language: en
  • Pages: 120

An Evaluation of the Impact of Green Taxes in the Nordic Countries

I løpet av de siste ti årene har såkalte grønne avgifter blitt introdusert for å skjerme natur og miljø i de nordiske landene. Rapporten undersøker effekten av slike tiltak ved å gjennomgå eksisterende litteratur om grønne avgifter på CO2-utslipp i forbindelse med plantevernmidler. Mer enn 40 studier er evaluert.

Cultural-historical Digital Methodology in Early Childhood Settings
  • Language: en
  • Pages: 302

Cultural-historical Digital Methodology in Early Childhood Settings

None

Contingent Valuation
  • Language: en
  • Pages: 464

Contingent Valuation

This major reference work the first of its kind provides a comprehensive and authoritative introduction to the large and growing literature on contingent valuation. It includes entries on over 7,500 contingent valuation papers and studies from over 130 countries covering both the published and grey literatures. This book provides an interpretive historical account of the development of contingent valuation, the most commonly used approach to placing a value on goods not normally sold in the marketplace. The major fields catalogued here include culture, the environment, and health application. This bibliography is an ideal starting point for researchers wanting to find other studies that have...

Design, User Experience, and Usability. Interaction Design
  • Language: en
  • Pages: 619

Design, User Experience, and Usability. Interaction Design

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 40 papers included in this volume were organized in topical sections on UX design methods, tools and guidelines, interaction design and information visualization, and emotional design.

Games and Learning Alliance
  • Language: en
  • Pages: 613

Games and Learning Alliance

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Games and Learning Alliance
  • Language: en
  • Pages: 481

Games and Learning Alliance

This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters