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Este livro inclui mais de 140 protocolos de urgencia em Pediatria, convenientemente divididos por areas. A terceira edicao foi atualizada e todos os protocolos foram reformulados. Os protocolos estao divididos por 16 capitulos que cobrem todas as areas da urgencia pediatrica desde a reanimacao e falencia de orgao, ate urgencias de adolescentes, cardiologicas, cirurgicas, dermatologicas, endocrinas, gastrenterologicas, hematologicas, infeciosas, metabolicas, nefrologicas, neonatais, neurologicas, respiratorias e trauma. Inclui ainda um capitulo sobre procedimentos.Onze anos depois da 1A edicao, depositamos agora nas vossas maos a 3A edicao do Livro Azul dos Protocolos de Urgencia em Pediatria...
This groundbreaking book is the first comparative analysis of the relative strengths of global bioregions. Growth Cultures investigates the rapidly growing phenomena of biotechnology and sets this study within a knowledge economy context. Philip Cooke proposes a new knowledge-focused theoretical framework, ‘the New Global Bioeconomy’, against which to test empirical characteristics of biotechnology. In this timely volume, Cooke unifies concepts from the sociology of science, economic sociology and evolutionary economic geography to focus on the problems and prospects for policy agencies worldwide trying to build ‘biotechnology clusters’. He develops a superior policy approach of thinking in terms of platforms that integrate proximities and pipelines, which will be of significant interest for the scientific and technological communities as well as economic development policy communities. Growth Cultures will make fascinating reading for students, policy makers and researchers across management and business studies, innovation and knowledge studies, sociology, science and technology policy, applied economics, development studies and regional science.
This book constitutes the refereed proceedings of the 6th IFIP WG 5.5/SOCOLNET Doctoral Conference on Computing, Electrical and Industrial Systems, DoCEIS 2015, held in Costa de Caparica, Portugal, in April 2015. The 54 revised full papers were carefully reviewed and selected from 119 submissions. The papers present selected results produced in engineering doctoral programs and focus on development and application of cloud-based engineering systems. Research results and ongoing work are presented, illustrated and discussed in the following areas: collaborative networks; cloud-based manufacturing; reconfigurable manufacturing; distributed computing and embedded systems; perception and signal processing; healthcare; smart monitoring systems; and renewable energy and energy-related management, decision support, simulation and power conversion.
"I look beyond solution; I look for an expression."--Eduardo Souto de Moura The architect Eduardo Souto de Moura (b. 1952) has won many accolades, including the 2011 Pritzker Architecture Prize. Based in Porto, Souto de Moura studied under Fernando Távora and worked under fellow Portuguese architect Álvaro Siza, with whom he continues to collaborate. Souto de Moura established his own practice in 1980, and his wide-ranging influences, including Mies van der Rohe and Donald Judd, can be seen in the stunning variety of his work, from his acclaimed private houses, to the striking Paula Rego Museum in Cascais and the Braga Municipal Stadium, to his work in historical contexts such as the Convento das Bernardas in Tavira. This beautifully illustrated retrospective provides the most comprehensive account of Souto de Moura's career to date. Drawings, notes and sketches from his archive, and newly commissioned photographs complement essays by scholars and prominent architects that trace Souto de Moura's career, contextualize his work within the larger trends of contemporary international architectural culture, and highlight the originality of his design strategy.
Cultural heritage is perceived as the glue that keeps individuals together and makes them feel a part of something larger. It is the past that allows individuals to understand their present and move towards the future. In networked society, it is impossible to think about cultural heritage and its preservation and maintenance without including the digital processes and ICT systems, as well as its impact on territorial innovation. The Handbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development is a critical and comprehensive reference book that analyzes how preservation and sustainability of cultural heritage occurs in countries, as well as how it contributes to territorial innovation. Moreover, the book examines how technological tools contribute to its preservation and sustainability, as well as its dissemination. Highlighting topics that include public policies, spatial development, and architectural heritage, this book is ideal for cultural heritage professionals, government officials, policymakers, academicians, researchers, and students.
The object as solid, having three dimensions, is not just a different formal trend, but a paradigm shift; a reconceiving of how the architectural object is produced and experienced, changing the very concept of objectivity and meaning of architecture. This book celebrates the potential of the strange object, which finds its origin in the proto-space—the moment between the becoming of the idea and the ultimate shape it takes; the state of the still obscure and ‘uninhibited’ object outside the established framework of signification. As seen through an examination of 10 projects by Archi-Tectonics, this strange object is proof of the very capacity of the object to generate new habits and ...
This book constitutes the refereed proceedings of the 19th Brazilian Symposium on Artificial Intelligence, SBIA 2008, held in Salvador, Brazil, in October 2008. The 27 revised full papers presented together with 3 invited lectures and 3 tutorials were carefully reviewed and selected from 142 submissions. The papers are organized in topical sections on computer vision and pattern recognition, distributed AI: autonomous agents, multi-agent systems and game knowledge representation and reasoning, machine learning and data mining, natural language processing, and robotics.