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While many American superheroes have multiple powers and complex gadgets, the Flash is simply fast. This simplicity makes his character easily comprehendible for all audiences, whether they are avid comic fans or newcomers to the genre, and in turn he has become one of the most iconic figures in the comic-book industry. This collection of new essays serves as a stepping-stone to an even greater understanding of the Flash, examining various iterations of his character--including those of Jay Garrick, Barry Allen, Wally West and Bart Allen--and what they reveal about the era in which they were written.
Interviews with the creator of Cerebus
Arkham Asylum for the Criminally Insane is a staple of the Batman universe, evolving into a franchise comprised of comic books, graphic novels, video games, films, television series and more. The Arkham franchise, supposedly light-weight entertainment, has tackled weighty issues in contemporary psychiatry. Its plotlines reference clinical and ethical controversies that perplex even the most up-to-date professionals. The 25 essays in this collection explore the significance of Arkham's sinister psychiatrists, murderous mental patients, and unethical geneticists. It invites debates about the criminalization of the mentally ill, mental patients who move from defunct state hospitals into expanding prisons, madness versus badness, sociopathy versus psychosis, the "insanity defense" and more. Invoking literary figures from Lovecraft to Poe to Caligari, the 25 essays in this collection are a broad-ranging and thorough assessment of the franchise and its relationship to contemporary psychiatry.
Comic books and superhero stories mirror essential societal values and beliefs. We can be Superman, Batman, Wonder Woman, Spider-Man, Black Panther or Rocket Raccoon through our everyday choices. We can't fly, fix hyper drives or hear human heartbeats a mile away, but we can think about what Matt Murdock would do in a conflict, how Superman would respond to natural disasters and how Captain America would handle humanitarian crises. This book analyzes the impact of dozens of comics by examining the noble personalities, traits and actions of the main characters. Chapters detail how superheroes, comic books and other pop culture phenomena offer more than pure entertainment, and how we can better model ourselves after our favorite heroes. Through our good deeds, quick thinking and positive choices, we can become more like superheroes than we ever imagined.
Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification,...
Phantom Lady featured the character of Sandra Knight, aka, the Phantom Lady, a character formerly published by Quality Comics. This series continus the numbering sequence from Wotalife Comics and continues as My Love Secret following issue #23. Phantom Lady appeared in Police Comics #1 to 23, and Feature Comics #69-71, where she teamed up with Spider-Widow. Phantom Lady's more modest (!) Quality Comics lookPhantom Lady then jumped ship from Quality, when the (now simply) Iger Studio recostumed her for use by Fox Features Syndicate, who gave the character her own title, Phantom Lady, which lasted from #1 (August, 1947) to #26 (April 1949). She also guested in All-Top Comics #8 to #15. Shortly...
Between 1941 and 1945, Hitler was pummeled on comic book covers by everyone from Captain America to Wonder Woman. Take That, Adolf! is an oversized compilation of more than 500 stunningly restored comics covers published during World War II, featuring America’s greatest super-villain. From Superman and Daredevil to propaganda and racism, Take That, Adolf! is a fascinating look at how legendary creators such as Joe Simon, Jack Kirby, Alex Schomburg, Will Eisner, and Lou Fine entertained millions of kids on the home front and buoyed the spirits of GIs fighting overseas by using Adolf Hitler as a punching bag.
In its expanded third edition, this definitive work on Classics Illustrated explores the enduring series of comic-book adaptations of literary masterpieces in even greater depth, with twice the number of color plates as in the second edition. Drawing on interviews, correspondence, fanzines, and archival research, the book covers in full detail the work of the artists, editors, scriptwriters, and publishers who contributed to the success of the "World's Finest Juvenile Publication." Many previously unpublished reproductions of original art are included, along with new chapters covering editor Meyer Kaplan, art director L.B. Cole, and artist John Parker; additional information on contributions from Black artists and scriptwriters such as Matt Baker, Ezra Jackson, George D. Lipscomb, and Lorenz Graham; and a complete issue-by-issue listing of significant international series.
The entire Italian American experience—from America's earliest days through the present—is now available in a single volume. This wide-ranging work relates the entire saga of the Italian-American experience from immigration through assimilation to achievement. The book highlights the enormous contributions that Italian Americans—the fourth largest European ethnic group in the United States—have made to the professions, politics, academy, arts, and popular culture of America. Going beyond familiar names and stories, it also captures the essence of everyday life for Italian Americans as they established communities and interacted with other ethnic groups. In this single volume, readers...
This is a critical overview of monster magazines from the 1950s through the 1970s. "Monster magazine" is a blanket term to describe both magazines that focus primarily on popular horror movies and magazines that contain stories featuring monsters, both of which are illustrated in comic book style and printed in black and white. The book describes the rise and fall of these magazines, examining the contributions of Marvel Comics and several other well-known companies, as well as evaluating the effect of the Comics Code Authority on both present and future efforts in the field. It identifies several sub-genres, including monster movies, zombies, vampires, sword-and-sorcery, and pulp-style fiction. The work includes several indexes and technical credits.