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In 2008, the Computer and Information Science and Engineering Directorate of the National Science Foundation asked the National Research Council (NRC) to conduct two workshops to explore the nature of computational thinking and its cognitive and educational implications. The first workshop focused on the scope and nature of computational thinking and on articulating what "computational thinking for everyone" might mean. A report of that workshop was released in January 2010. Drawing in part on the proceedings of that workshop, Report of a Workshop of Pedagogical Aspects of Computational Thinking, summarizes the second workshop, which was held February 4-5, 2010, in Washington, D.C., and focu...
Report of a Workshop on the Scope and Nature of Computational Thinking presents a number of perspectives on the definition and applicability of computational thinking. For example, one idea expressed during the workshop is that computational thinking is a fundamental analytical skill that everyone can use to help solve problems, design systems, and understand human behavior, making it useful in a number of fields. Supporters of this viewpoint believe that computational thinking is comparable to the linguistic, mathematical and logical reasoning taught to all children. Various efforts have been made to introduce K-12 students to the most basic and essential computational concepts and college ...
Why does music exert such a strong pull on us? How does it work? Traditional courses in music fundamentals give students a basic understanding of the building blocks of music and how to put them together to make a result that produces an intended effect. Constructing Music: Musical Explorations in Creative Coding takes students a step further: through a series of step-by-step tutorials and lessons, author Teresa M. Nakra presents a new method for teaching music fundamentals that foregrounds creative coding practices and builds upon the computing skills that today's students already possess. By encouraging experimentation with computer code, this book gives students tools to actively investig...
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Dive into Python's advanced possibilities, including algorithm analysis, graphs, scale-free networks, and cellular automata with this in-depth, hands-on guide.
This text records the dramatic new prospects for computers in instruction in school, the workplace and high technology research facilities. If offers teachers and trainers a vision of how their professions will be fundamentally altered by these new systems and how their roles will be changed. The challenges and opportunities exposed by these developments in intelligent instruction by computer are many. Topics discussed include: apprenticeship and training in the workplace; automated tutoring in interactive environment; two approaches to simulation composition for training; and transfer, adaption, and use of intelligent tutoring technology.
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
This book addresses the issue of how the user's level of domain knowledge affects interaction with a computer system. It demonstrates the feasibility of incorporating a model of user's domain knowledge into a natural language generation system.
This book constitutes the refereed proceedings of the 7th European Conference on Technology Enhanced Learning, EC-TEL 2012, held in Saarbrücken, Germany, in September 2012. The 26 revised full papers presented were carefully reviewed and selected from 130 submissions. The book also includes 12 short papers, 16 demonstration papers, 11 poster papers, and 1 invited paper. Specifically, the programme and organizing structure was formed through the themes: mobile learning and context; serious and educational games; collaborative learning; organisational and workplace learning; learning analytics and retrieval; personalised and adaptive learning; learning environments; academic learning and context; and, learning facilitation by semantic means.