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"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Ten years ago, a fateful intersection of technology risk, and split second decisions claimed 290 lives when the USS VICENNES mistakenly shot down a commercial airliner over the Persian Gulf. In the aftermath of this tragedy, a revolutionary applied research programme known as TADMUS (Tactical Decision Making Under Stress) was launched. The TADMUS programme was devoted to developing and improving training and decision support technology in the US Navy. This volume documents the lessons learned from TADMUS - a programme of research driven by a common operational problem, based on a common theoretical framework, and employing a common methodology and task. The military has long been in the vanguard of using human factors research to increase the efficiency and reduce the danger of critical tasks. The abundant technical and operational accomplishments described here should be valuable to all front-line personnel in high-risk environments.
This scholarly book in SIOP’s Organizational Frontier series looks at research on enhancing knowledge acquisition and its application in organizations. It concentrates on training, design and delivery given the changing nature of work and organizations. Now that work is increasingly complex, there is greater emphasis on expertise and cognitive skills. Advances in technology such as computer simulations and web-based training are necessitating a more active role for the learner in the training process. In the broad context of the organization systems, this book promotes learning and development as a continuous lifelong endeavor.
"This volume provides an overview of the latest advancements in computer-based education training that use student performance data to provide adaptive and hence more efficient individualized learning opportunities"-- Provided by publisher.
"This book addresses the connection between human performance and instructional technology with teaching and learning, offering innovative ideas for instructional technology applications and elearning"--Provided by publisher.
The idea for this volume took root during a recent annual convention of the American Psychological Association. The contributors share a common vision of research in their particular area and have had an opportunity to debate and clarify their ideas. Taken as a whole, the fifteen chapters provide an exciting perspective of the field and form a basic set of readings for courses on individual and group decision making in a variety of disciplines. The coverage from basic laboratory research to complex applied group decision processes should challenge researchers and students to pursue the field of decision making as enthusiastic scientists and practitioners.
If you aren't using the term naturalistic decision making, or NDM, you soon will be. Even as a very young field, NDM has already had far-reaching applications in areas as diverse as management, aviation, health care, nuclear power, military command and control, corporate teamwork, and manufacturing. Put simply, NDM is the way people use their experience to make decisions in the context of a job or task. Of particular interest to NDM researchers are the effects of high-stake consequences, shifting goals, incomplete information, time pressure, uncertainty, and other conditions that are present in most of today's work places and that add to the complexity of decision making. Applications of NDM...
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International C...
This book began at a conference on team performance measurement held at the University of South Florida. Several participants at the conference felt that a book on team performance measurement would be of interest to a broader audience, and they began looking for authors in diverse disciplines. Some of the chapters in this book closely follow material presented at the conference. Many others report work that was done subsequently or was done by authors not present at the conference. The result is a book rich in its diversity of approaches to measurement and which contains illustrations of many different teams. This book is the first of its kind to bring together a collection of scholars and ...