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Game Changers
  • Language: en

Game Changers

An A to Z of video games - 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design. An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand picked by a panel of indust...

Gamers Unite!
  • Language: en
  • Pages: 34

Gamers Unite!

  • Type: Book
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  • Published: 2010
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  • Publisher: Capstone

Traces the origins of video games and discusses the different types of games, such issues as violence and age appropriateness, and their impact on society.

Esports Revolution
  • Language: en
  • Pages: 33

Esports Revolution

Ever since people have played video games, there has been competition. Today Esports is an intense matchup. Teams and athletes from all over the world competing for prize money while audiences watch and cheer. Find out what else makes this sport such a success.

E-Sports Revolution
  • Language: en
  • Pages: 33

E-Sports Revolution

  • Type: Book
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  • Published: 2020-05-28
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  • Publisher: Unknown

Ever since people have played video games, there has been competition. Today, e-sports is an intense match-up. Teams and athletes from all over the world compete for big prize money while audiences watch and cheer. Find out what else makes this sport such a success.

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition
  • Language: en
  • Pages: 257

The Gamification Revolution: How Leaders Leverage Game Mechanics to Crush the Competition

THE REVOLUTION WILL BE GAMIFIED MASTER THE GAMIFIED STRATEGIES THAT WILL TRANSFORM YOUR BUSINESS--OR BE LEFT BEHIND Gamification: It's the hottest new strategy in business, and for good reason--it's helping leading companies create unprecedented engagement with customers and employees. Gamification uses the latest innovations from game design, loyalty programs, and behavioral economics to help you cut through the noise and transform your organization into a lean, mean machine ready to fight the battle for user attention and loyalty. With The Gamification Revolution you'll learn how top companies: Recruit and retain the best talent from the gamer generation and beyond Train employees and driv...

The History of Gaming
  • Language: en

The History of Gaming

  • Type: Book
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  • Published: 2019
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  • Publisher: Unknown

In the 1970s Atari became the leader in home video gaming with the Atari 2600. But were they the first? And how did it evolve into the revolutionary games and systems of today? The answers to these questions and more are just a few pages away.

E-sports Revolution
  • Language: en
  • Pages: 32

E-sports Revolution

  • Type: Book
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  • Published: 2020-05-28
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  • Publisher: Raintree

Ever since people have played video games, there has been competition. Today, e-sports is an intense match-up. Teams and athletes from all over the world compete for big prize money while audiences watch and cheer. Find out what else makes this sport such a success.

Video Games Are Good For You!
  • Language: en
  • Pages: 33

Video Games Are Good For You!

  • Type: Book
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  • Published: 2020-12-10
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  • Publisher: Raintree

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The Comic Book Story of Video Games
  • Language: en
  • Pages: 192

The Comic Book Story of Video Games

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Codename Revolution
  • Language: en
  • Pages: 215

Codename Revolution

  • Type: Book
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  • Published: 2012-02-24
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  • Publisher: MIT Press

Nintendo’s hugely popular and influential video game console system considered as technological device and social phenomenon. The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. Thi...