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The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. ...
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algeb...
This book constitutes the refereed proceedings of the 9th Asia-Pacific Computer Systems Architecture Conference, ACSAC 2004, held in Beijing, China in September 2004. The 45 revised full papers presented were carefully reviewed and selected from 154 submissions. The papers are organized in topical sections on cache and memory, reconfigurable and embedded architectures, processor architecture and design, power and energy management, compiler and operating systems issues, application-specific systems, interconnection networks, prediction techniques, parallel architectures and programming, microarchitecture design and evaluation, memory and I/O systems, and others.
This book is a printed edition of the Special Issue Recent Advances in Hydro- and Biohydrometallurgy that was published in Minerals
Readers take an exciting journey to the Indus Valley as they explore the ancient civilization that arose in this fascinating place. Through detailed main text, fact boxes, and sidebars, this common social studies curriculum topic is presented in a way that highlights the traditional customs of this group of people and their contributions to the modern world. Accessible maps, a helpful timeline, and vibrant photographs help to expand the knowledge of young people fascinated by ancient cultures and to encourage an appreciation for diversity in the past and present.
Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. - Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics - Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application - Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments
This volume was first published by Inter-Disciplinary Press in 2012. A collection of papers presented at the 2nd Global Conference on Experiential Learning in Virtual Worlds, held in Prague, Czech Republic. Presenters discussed their research on the impact of utilizing virtual worlds for educational purposes. Presenters also discussed the influence virtual worlds have on concepts such as identity, learning and interaction.
While tanks were the most recognized armored vehicles during the Cold War, NATO and Warsaw Pact (WP) armies fielded a wide array of armored fighting vehicles (AFVs). These included armored cars, armored personnel carriers (APCs), anti-aircraft vehicles and self propelled artillery. Over the Cold War years nations both progressively developed series of AFVs and introduced entirely new ranges. APCs, vital to all frontline units, evolved from machine gun-armed battlefield taxis such as the US M113 and Soviet BTR-60 series into sophisticated infantry fighting vehicles. The Soviet BMP-1, US Bradley M2/M3, West German Marder and British Warrior and CVR series were classic examples of the latter, w...
This book constitutes the proceedings of the Workshops held at the International Conference on Social Informatics, SocInfo 2014, which took place in Barcelona, Spain, in November 2014. This year SocInfo 2014 included nine satellite workshops: the City Labs Workshop, the Workshop on Criminal Network Analysis and Mining, CRIMENET, the Workshop on Interaction and Exchange in Social Media, DYAD, the Workshop on Exploration of Games and Gamers, EGG, the Workshop on HistoInformatics, the Workshop on Socio-Economic Dynamics, Networks and Agent-based Models, SEDNAM, the Workshop on Social Influence, SI, the Workshop on Social Scientists Working with Start-Ups and the Workshop on Social Media in Crowdsourcing and Human Computation, SoHuman.