You may have to Search all our reviewed books and magazines, click the sign up button below to create a free account.
Whether you're an experienced webmaster new to OpenVMS or an old OpenVMS hand new to webservers, this book will save you time and help you do your job better. The book points out similarities and differences between Unix and VMS, contains a management-friendly explanation of VMS's suitability for 24x7 operation, explains web concepts like authentication and access control models clearly (including honest discussion of drawbacks and weaknesses). Clear examples show how to configure each of the three webservers to accomplish specific goals, and comparisons will help you choose which server to run. If you're using or considering using a VMS webserver, this book is for you.OpenVMS with Apache, O...
wasd
None
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!
Toward Deep Neural Networks: WASD Neuronet Models, Algorithms, and Applications introduces the outlook and extension toward deep neural networks, with a focus on the weights-and-structure determination (WASD) algorithm. Based on the authors’ 20 years of research experience on neuronets, the book explores the models, algorithms, and applications of the WASD neuronet, and allows reader to extend the techniques in the book to solve scientific and engineering problems. The book will be of interest to engineers, senior undergraduates, postgraduates, and researchers in the fields of neuronets, computer mathematics, computer science, artificial intelligence, numerical algorithms, optimization, si...
HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately.
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
This book constitutes the refereed proceedings of the 14th International Symposium on Neural Networks, ISNN 2017, held in Sapporo, Hakodate, and Muroran, Hokkaido, Japan, in June 2017. The 135 revised full papers presented in this two-volume set were carefully reviewed and selected from 259 submissions. The papers cover topics like perception, emotion and development, action and motor control, attractor and associative memory, neurodynamics, complex systems, and chaos.