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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
  • Language: en
  • Pages: 243

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Introduction to Computer Graphics
  • Language: en
  • Pages: 427

Introduction to Computer Graphics

  • Type: Book
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  • Published: 2014-10-17
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  • Publisher: CRC Press

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Recording, Modeling and Visualization of Cultural Heritage
  • Language: en
  • Pages: 544

Recording, Modeling and Visualization of Cultural Heritage

  • Type: Book
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  • Published: 2005-11-17
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  • Publisher: CRC Press

This book deals with the recording, modelling and visualization of cultural heritage (anthropogenic objects and natural scenes) and related processes. The areas discussed include data acquisition, using a variety of sensors (mainly optical sensors and laser scanners); platforms and mobile systems; data management and Spatial Information Systems; 3D modeling; and reconstruction, visualization and animation; Virtual and Augmented Reality, including innovative software and hardware systems; applications and interdisciplinary projects. A central focus is the development of methods for automated data processing. The aim of the workshop was to survey recent developments, trends, and new approaches...

Advances in Visual Computing
  • Language: en
  • Pages: 774

Advances in Visual Computing

  • Type: Book
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  • Published: 2005-11-29
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  • Publisher: Springer

It is with great pleasure that I welcome you to Lake Tahoe for the 2005 Int- national Symposium on Visual Computing (ISVC). ISVC provides a common umbrella for the four main areas of visual computing: vision, graphics, visu- ization, and virtual reality. The goal of ISVC is to provide a common forum for researchers, scientists, engineers, and practitioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. The program consists of six oral sessions, two poster sessions, seven special tracks,fourkeynotepresentations,andoneinvitedpresentation.Theresponseto thecallforpapersforthegeneralISVC2005sessionswasv...

Digital History and Hermeneutics
  • Language: en
  • Pages: 312

Digital History and Hermeneutics

As a result of rapid advancements in computer science during recent decades, there has been an increased use of digital tools, methodologies and sources in the field of digital humanities. While opening up new opportunities for scholarship, many digital methods and tools now used for humanities research have nevertheless been developed by computer or data sciences and thus require a critical understanding of their mode of operation and functionality. The novel field of digital hermeneutics is meant to provide such a critical and reflexive frame for digital humanities research by acquiring digital literacy and skills. A new knowledge for the assessment of digital data, research infrastructure...

Medical Image Computing and Computer-Assisted Intervention - MICCAI 2001[
  • Language: en
  • Pages: 1232

Medical Image Computing and Computer-Assisted Intervention - MICCAI 2001[

This book constitutes the refereed proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2001, held in Utrecht, The Netherlands, in October 2001. The 122 revised papers and 136 posters presented were carefully reviewed and selected from a total of 338 submissions. The book offers topical sections on image-guided surgery; shape analysis, segmentation, computer-aided diagnosis; registration; simulation, planning and modeling; visualization; quantitative image analysis; medical robotics and devices; visualization and augmented reality; and time series analysis.

Haptics: Generating and Perceiving Tangible Sensations, Part II
  • Language: en
  • Pages: 476

Haptics: Generating and Perceiving Tangible Sensations, Part II

  • Type: Book
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  • Published: 2010-07-04
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  • Publisher: Springer

This book constitutes the proceedings of the conference on Haptics: Generating and Perceiving Tangible Sensations, held in Amsterdam, Netherlands in July 2010.

Practices of Comparing
  • Language: en
  • Pages: 406

Practices of Comparing

Practices of comparing shape how we perceive, organize, and change the world. Supposedly innocent, practices of comparing play a decisive role in forming categories, boundaries, and hierarchies; but they can also give an impetus to question and change such structures. Like almost no other human practice, comparing pervades all social, political, economic, and cultural spheres. This volume outlines the program of a new research agenda that places comparative practices at the center of an interdisciplinary exploration. Its contributions combine case studies with overarching systematic considerations. They show what insights can be gained and which further questions arise when one makes a seemingly trivial practice - comparing - the subject of in-depth research.

Geographical Information Systems Theory, Applications and Management
  • Language: en
  • Pages: 124

Geographical Information Systems Theory, Applications and Management

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OpenGL Insights
  • Language: en
  • Pages: 708

OpenGL Insights

  • Type: Book
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  • Published: 2012-07-23
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  • Publisher: CRC Press

Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques