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Introduction to Computer Graphics
  • Language: en
  • Pages: 427

Introduction to Computer Graphics

  • Type: Book
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  • Published: 2014-10-17
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  • Publisher: CRC Press

Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
  • Language: en
  • Pages: 243

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Geographical Information Systems Theory, Applications and Management
  • Language: en
  • Pages: 124

Geographical Information Systems Theory, Applications and Management

None

Digitally Archiving Cultural Objects
  • Language: en
  • Pages: 515

Digitally Archiving Cultural Objects

As our heritage deteriorates through erosion, human error or natural disasters, it has become more important than ever to preserve our past – even if it is in digital form only. This highly relevant work describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed via computer vision and computer graphics technologies. They offer a way of passing our heritage down to future generations.

Image Analysis and Processing – ICIAP 2019
  • Language: en
  • Pages: 769

Image Analysis and Processing – ICIAP 2019

The two-volume set LNCS 11751 and 11752 constitutes the refereed proceedings of the 20th International Conference on Image Analysis and Processing, ICIAP 2019, held in Trento, Italy, in September 2019. The 117 papers presented were carefully reviewed and selected from 207 submissions. The papers cover both classic and the most recent trends in image processing, computer vision, and pattern recognition, addressing both theoretical and applicative aspects. They are organized in the following topical sections: Video Analysis and Understanding; Pattern Recognition and Machine Learning; Deep Learning; Multiview Geometry and 3D Computer Vision; Image Analysis, Detection and Recognition; Multimedia; Biomedical and Assistive Technology; Digital Forensics; Image processing for Cultural Heritage.

Polygon Mesh Processing
  • Language: en
  • Pages: 239

Polygon Mesh Processing

  • Type: Book
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  • Published: 2010-10-07
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  • Publisher: CRC Press

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms alrea

Advances in Visual Computing
  • Language: en
  • Pages: 936

Advances in Visual Computing

The two volume set LNCS 4291 and LNCS 4292 constitutes the refereed proceedings of the Second International Symposium on Visual Computing, ISVC 2006, held in Lake Tahoe, NV, USA in November 2006. The 65 revised full papers and 56 poster papers presented together with 57 papers of ten special tracks were carefully reviewed and selected from more than 280 submissions. The papers cover the four main areas of visual computing.

Image Analysis and Processing — ICIAP 2015
  • Language: en
  • Pages: 737

Image Analysis and Processing — ICIAP 2015

  • Type: Book
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  • Published: 2015-08-20
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  • Publisher: Springer

The two-volume set LNCS 9279 and 9280 constitutes the refereed proceedings of the 18th International Conference on Image Analysis and Processing, ICIAP 2015, held in Genoa, Italy, in September 2015. The 129 papers presented were carefully reviewed and selected from 231 submissions. The papers are organized in the following seven topical sections: video analysis and understanding, multiview geometry and 3D computer vision, pattern recognition and machine learning, image analysis, detection and recognition, shape analysis and modeling, multimedia, and biomedical applications.

OpenGL Insights
  • Language: en
  • Pages: 715

OpenGL Insights

  • Type: Book
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  • Published: 2012-07-23
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  • Publisher: CRC Press

Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers. Go Beyond the Basics The book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling. Sharpen Your Skills Focusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Introduction to Computer Graphics
  • Language: en

Introduction to Computer Graphics

This classroom-tested text presents the fundamentals of graphics in an interactive and engaging way. Using the authors' simple client-server framework called EnvyMyCar, the book guides students through key concepts in computer graphics while explaining step by step how to write code and implement the rendering engine for an interactive car race game.