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First published in 1967. Routledge is an imprint of Taylor & Francis, an informa company.
SCOTT (copy 1): From the John Holmes Library collection.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features subs...
Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.
Explores the formal, structural, and semantic domains of how poems end, the questions of goals and actions, and the direction by which poems get to the end and in which the end leads. Considers poems by Shakespeare, Leopardi, Coleridge, Keats, Holderlin, Baudelaire, Wallace Stevens, and Celan. Finds that the most interesting endings direct the reader to language and thought that is necessarily beyond the poem itself and the act of reading it. Most of the non-English excerpts include translations. Earlier versions of some chapters have been published in academic journals. Annotation copyright by Book News, Inc., Portland, OR