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"Access Technology for Blind and Low Vision Accessibility, the second edition of 2008's Assistive Technology for Students Who Are Blind or Visually Impaired: A Guide to Assessment, uses clear language to describe the range of technology solutions that exists to facilitate low vision and nonvisual access to print and digital information. Part 1 gives teachers, professionals, and families an overview of current technologies including refreshable braille displays, screen readers, 3D printers, cloud computing, tactile media, and integrated development environments. Part 2 builds on this foundation, providing readers with a conceptual and practical framework to guide a comprehensive technology evaluation process. As did its predecessor, Access Technology for Blind and Low Vision Accessibility is focused on giving people who are blind or visually impaired equal access to all activities of self-determined living, allowing them to be seamlessly integrated within their home, school, and work communities"--
The Advances in Special Education Technology series is designed to focus international attention on applications of technology for individuals with disabilities.
Trigonometry has 2000-year-old roots in everyday useful endeavors, like finding the size of an object too big or far away to measure directly, or navigating from Point A to Point B. However, it is often taught very theoretically, with an emphasis on abstractions. Make: Trigonometry uses 3D printable models and readily-available physical objects like wire and cardboard tubes to develop intuition about concepts in trigonometry and basic analytic geometry. Readers will imagine the thought process of the people who invented these mathematical concepts, and can try out "math experiments" to see for themselves how ingenious ancient navigators and surveyors really were. The analytic geometry part o...
Assistive technology is essential in today's world to enable people who are blind or visually impaired to participate fully in school, work, and life. But which assistive technology tools are right for your students? This comprehensive handbook is the essential resource for teachers of students with visual impairments, administrators, technology professionals, and anyone who needs to keep up with the ever-changing world of technology. Assistive Technology For Students Who Are Blind or Visually Impaired: A Guide to Assessment contains a wealth of technical information translated into clear, user-friendly terms, including: - An overview of the full range of assistive technology that students can use to manage information in print or electronic formats-whether they use vision, touch or hearing to access information - How to select appropriate tools and strategies - A structured process for conducting a technology assessment - Detailed assessment forms that can be used to determine students' technology needs and solutions to address them - Advice on writing up program recommendations based on assessment results - Reproducible, blank assessment forms
The Routledge Handbook of Visual Impairment examines current debates as well as cross-examining traditionally held beliefs around visual impairment. It provides a bridge between medical practice and social and cultural research drawing on authentic investigations. It is the intention of this Handbook to provide an opportunity to engage with academic researchers who wish to ensure a coherent and rigorous approach to research construction and reflection on visual impairment that is in collaboration with, but sometimes is beyond, the medical realm. This Handbook is divided into ten thematic areas in order to represent the wide range of debates and concepts within visual impairment. The ten them...
Experts translate the latest findings on embodied cognition from neuroscience, psychology, and cognitive science to inform teaching and learning pedagogy. Embodied cognition represents a radical shift in conceptualizing cognitive processes, in which cognition develops through mind-body environmental interaction. If this supposition is correct, then the conventional style of instruction—in which students sit at desks, passively receiving information—needs rethinking. Movement Matters considers the educational implications of an embodied account of cognition, describing the latest research applications from neuroscience, psychology, and cognitive science and demonstrating their relevance f...
Digital transformation and demographic change are profoundly affecting the contexts in which the language industry operates, the resources it deploys and the roles and skillsets of those it employs. Driven by evolving digital resources and socio-ethical demands, the roles and responsibilities deriving from the proliferation of new and emerging profiles in the language industry are transcending the traditional bounds of core activities and competences associated with prototypical concepts of translation and interpreting. This volume focuses on the realities in the language industry from the fresh perspective of current and emerging professional profiles and of the contexts and resources that ...
Learn physics, engineering, and geology concepts usually seen in high school and college in an easy, accessible style. This second volume addresses these topics for advanced science fair participants or those who just like reading about and understanding science. 3D Printed Science Project Volume 2 describes eight open-source 3D printable models, as well as creative activities using the resulting 3D printed pieces. The files are designed to print as easily as possible, and the authors give tips for printing them on open source printers. As 3D printers become more and more common and affordable, hobbyists, teachers, parents, and students stall out once they've printed some toys and a few hous...
Create 3D printable models that can help students from kindergarten through grad school learn math, physics, botany, chemistry, engineering and more. This book shows parents and teachers how to use the models inside as starting points for 3D printable explorations. Students can start with these models and vary them for their own explorations. Unlike other sets of models that can just be scaled, these models have the science built-in to allow for more insight into the fundamental concepts. Each of the eight topics is designed to be customized by you to create a wide range of projects suitable for science fairs, extra credit, or classroom demonstrations. Science fair project suggestions and extensive "where to learn more" resources are included, too. You will add another dimension to your textbook understanding of science. What You'll Learn Create (and present the science behind) 3D printed models. Use a 3D printer to create those models as simply as possible. Discover new science insights from designing 3D models. Who This Book Is For Parents and teachers
Experts translate the latest findings on embodied cognition from neuroscience, psychology, and cognitive science to inform teaching and learning pedagogy. Embodied cognition represents a radical shift in conceptualizing cognitive processes, in which cognition develops through mind-body environmental interaction. If this supposition is correct, then the conventional style of instruction—in which students sit at desks, passively receiving information—needs rethinking. Movement Matters considers the educational implications of an embodied account of cognition, describing the latest research applications from neuroscience, psychology, and cognitive science and demonstrating their relevance f...