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Japanese Role-Playing Games
  • Language: en
  • Pages: 337

Japanese Role-Playing Games

Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.

The Evolution of Economic Theory
  • Language: en
  • Pages: 273

The Evolution of Economic Theory

  • Type: Book
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  • Published: 2013-03-01
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  • Publisher: Routledge

Bertram Schefold is recognized internationally as an outstanding economist. He has made major contributions to the development of economic theory and particularly to economic thought. His contributions to economic theory include his work on Sraffian economics and its implications for the theory of value and distribution, capital theory, growth and technical progress. This book consists of ten papers by distinguished economists from Europe, the United States and Japan. The papers cover a range of topics chosen according to Bertram Schefolds main fields of research, from Wicksell’s principle of just taxation to Sraffa and the Universal Basic Income to Marx’s Theory of Value. Covering Schefold's main areas of academic interest, this is an important and comprehensive volume which is a fitting tribute to one of the foremost economic thinkers of our age.

Agent-Based Approaches in Economic and Social Complex Systems VIII
  • Language: en
  • Pages: 211

Agent-Based Approaches in Economic and Social Complex Systems VIII

  • Type: Book
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  • Published: 2015-06-05
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  • Publisher: Springer

Agent-based modeling/simulation is an emergent approach to the analysis of social and economic systems. It provides a bottom-up experimental method to be applied to social sciences such as economics, management, sociology and politics as well as some engineering fields dealing with social activities. This book includes selected papers presented at the Eighth International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan, in 2013. At the workshop, 23 reviewed full papers were presented and of those, 13 were selected to be included in this volume.

Simulating Interacting Agents and Social Phenomena
  • Language: en
  • Pages: 278

Simulating Interacting Agents and Social Phenomena

Agent-based modeling and social simulation have emerged as an interdisciplinary area of social science that includes computational economics, organizational science, social dynamics, and complex systems. This area contributes to enriching our understanding of the fundamental processes of social phenomena caused by complex interactions among agents. Bringing together diverse approaches to social simulation and research agendas, this book presents a unique collection of contributions from the Second World Congress on Social Simulation, held in 2008 at George Mason University in Washington DC, USA. This book in particular includes articles on norms, diffusion, social networks, economy, markets ...

Organizing and Learning Through Gaming and Simulation
  • Language: en
  • Pages: 432

Organizing and Learning Through Gaming and Simulation

45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.

Agent-Based Approaches in Economic and Social Complex Systems IV
  • Language: en
  • Pages: 209

Agent-Based Approaches in Economic and Social Complex Systems IV

The chapters of this book are the selected papers from those presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems held in Tokyo, Japan in 2005. Articles cover methodological issues, computational model/software, combination with gaming simulation, and real-world applications to economic, management/organizational and social issues.

Agent-Based Simulation: From Modeling Methodologies to Real-World Applications
  • Language: en
  • Pages: 259

Agent-Based Simulation: From Modeling Methodologies to Real-World Applications

Agent-based modeling/simulation is an emerging field that uses bottom-up and experimental analysis in the social sciences. Selected research from that presented at the Third International Workshop on Agent-Based Approaches in Economic and Social Complex Systems 2004, held in May 2004 in Kyoto, Japan, is included in this book. The aim of the workshop was to employ the bottom-up approach to social and economic problems by modeling, simulation, and analysis using a software agent. This research area is an emerging interdisciplinary field among the social sciences and computer science, attracting broad attention because it introduces a simulation-based experimental approach to problems that are becoming increasingly complex in an era of globalization and innovation in information technology. The state-of-the-art research and findings presented in this book will be indispensable tools for anyone involved in this rapidly growing discipline.

New Frontiers in Artificial Intelligence
  • Language: en
  • Pages: 559

New Frontiers in Artificial Intelligence

  • Type: Book
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  • Published: 2003-06-30
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  • Publisher: Springer

This book constitutes the thoroughly refereed joint post-proceedings of five international workshops organized by the Japanese Society of Artificial Intelligence, JSAI in 2001.The 75 revised papers presented were carefully reviewed and selected for inclusion in the volume. In accordance with the five workshops documented, the book offers topical sections on social intelligence design, agent-based approaches in economic and complex social systems, rough set theory and granular computing, chance discovery, and challenges in knowledge discovery and data mining.

Artificial Market Experiments with the U-Mart System
  • Language: en
  • Pages: 173

Artificial Market Experiments with the U-Mart System

Economics went through great development in the 20th century. This development, which was based mainly on mathematical methods, is not an appropriate method of analyzing markets that change every hour and every day. In a stock market, prices constantly change depending on speculation. U-Mart, a manmade market, has been proposed in order to study such instantly moving markets. Although the U-Mart system is internationally acclaimed for being at the forefront of market research, its use is by no means limited to a small number of researchers on the fringe. The whole system, including its source code, is open and is distributed without charge, testifying to a philosophy of creating and providing a common test bed for research into financial markets.

History of the Japanese Video Game Industry
  • Language: en
  • Pages: 285

History of the Japanese Video Game Industry

This book is the first one to describe the entire history of the video game industry in Japan. The industry consists of multiple markets—for PCs, home consoles, arcades, cellular phones and smart phones—and it is very difficult to see the complete picture. The book deals comprehensively with the history of the Japanese game industry from the beginning of the non-computer age to the present. The video game industry in Japan was established in the arcade game market when Space Invaders was released by Taito in 1978. Game markets for both PCs and home consoles followed in the early 1980s. The platform that occupies a central market position started with the arcade and shifted, in order, to ...