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Philosophy and Simulation
  • Language: en
  • Pages: 213

Philosophy and Simulation

In this groundbreaking book, Manuel DeLanda analyzes different genres of simulation, from cellular automata and generic algorithms to neural nets and multi-agent systems, as a means to conceptualize the space of possibilities associated with casual and other capacities. This remarkably clear philosophical discussion of a rapidly growing field, from a thinker at the forefront of research at the interface of science and the humanities, is a must-read for anyone interested in the philosophies of technology, emergence and science at all levels.

Modelling and Motion Capture Techniques for Virtual Environments
  • Language: en
  • Pages: 282

Modelling and Motion Capture Techniques for Virtual Environments

  • Type: Book
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  • Published: 2003-05-20
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  • Publisher: Springer

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a parti...

Economics as an Agent-Based Complex System
  • Language: en
  • Pages: 270

Economics as an Agent-Based Complex System

In agent-based modeling the focus is very much on agent-based simulation, as simulation is a very important tool for agent-based modeling. We also use agent-based simulation in this book with a stress on the mathematical foundation of agent-based modeling. We introduce two original mathematical frameworks, a theory of SLD (Social Learning Dynamics) and an axiomatic theory of economic exchange (Exchange Algebra) among agents. Exchange algebra gives bottom-up reconstruction of SNA (System of National Accountings). SLD provides the concept of indirect control of socio-economic systems to manage structural change and its stability. We also compare agent-based simulation with gaming simulation and investigate the epistemological foundation of agent-based modeling.

Models and Techniques in Computer Animation
  • Language: en
  • Pages: 295

Models and Techniques in Computer Animation

This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.

Mitsubishi Electric Corporation Patent Landscape Analysis – January 1, 1994 to December 31, 2013
  • Language: en
  • Pages: 52

Mitsubishi Electric Corporation Patent Landscape Analysis – January 1, 1994 to December 31, 2013

  • Type: Book
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  • Published: 2014-06-30
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  • Publisher: IPGenix LLC

The following analysis illustrates the underlying trends and relationships of U.S. issued patents of the subject company. The analysis employs two frequently used patent classification methods: US Patent Classification (UPC) and International Patent Classification (IPC). Aside from assisting patent examiners in determining the field of search for newly submitted patent applications, the two classification methods play a pivotal role in the characterization and analysis of technologies contained in collections of patent data. The analysis also includes the company’s most prolific inventors, top cited patents as well as foreign filings by technology area.

Systemic Hormones, Neurotransmitters and Brain Development
  • Language: en
  • Pages: 235
Game Art
  • Language: en
  • Pages: 278

Game Art

Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

Coastal Engineering 2002
  • Language: en
  • Pages: 4007

Coastal Engineering 2002

This book contains more than 300 papers presented at the 28th International Conference on Coastal Engineering, held in Cardiff, Wales, in July 2002. It is divided into five parts: coastal waves; nearshore currents, swash, and long waves; coastal structures; sediment transport; and coastal morphology, beach nourishment, and coastal management. The papers cover a broad range of topics, including theory, numerical and physical modeling, field measurements, case studies, design, and management. Coastal Engineering 2002 provides engineers, scientists, and planners with state-of-the-art information on coastal engineering and coastal processes.

The International Simulation & Gaming Research Yearbook
  • Language: en
  • Pages: 268

The International Simulation & Gaming Research Yearbook

  • Type: Book
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  • Published: 2012-10-12
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  • Publisher: Routledge

The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

Coastal Engineering 2002: Solving Coastal Conundrums - Proceedings Of The 28th International Conference (In 3 Vols)
  • Language: en
  • Pages: 4007

Coastal Engineering 2002: Solving Coastal Conundrums - Proceedings Of The 28th International Conference (In 3 Vols)

This book contains more than 300 papers presented at the 28th International Conference on Coastal Engineering, held in Cardiff, Wales, in July 2002. It is divided into five parts: coastal waves; nearshore currents, swash, and long waves; coastal structures; sediment transport; and coastal morphology, beach nourishment, and coastal management. The papers cover a broad range of topics, including theory, numerical and physical modeling, field measurements, case studies, design, and management. Coastal Engineering 2002 provides engineers, scientists, and planners with state-of-the-art information on coastal engineering and coastal processes.