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Hikaru no Go, Vol. 16
  • Language: en
  • Pages: 194

Hikaru no Go, Vol. 16

Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media

Hikaru no Go, Vol. 10
  • Language: en
  • Pages: 206

Hikaru no Go, Vol. 10

The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position! -- VIZ Media

Hikaru no Go, Vol. 5
  • Language: en
  • Pages: 206

Hikaru no Go, Vol. 5

Sai's games on the Internet have Go players around the world guessing his true identify. Among them is Hikaru's rival, Akira, who suspects that Hikaru is hiding behind the screen name "sai." So intense is Akira's interest, in fact, that he skips the first day of his pro exam for a re-match. And on a rainy Sunday, the battle of wills begins anew.... -- VIZ Media

Hikaru no Go, Vol. 4
  • Language: en
  • Pages: 202

Hikaru no Go, Vol. 4

Another tournament is underway. Three members of the cutthroat Kaio Go Club face three members of the budding Haze Go Club. As tensions rise, the antagonism between both teams culminates in a telling match between Akira and Hikaru. Who will win? Which team will win? Even if the answer surprises you, the ensuing drama won't. After the excitement of the tournament, there's nothing left for Hikaru and Kimihiro to do...except to learn more about Go! In the process, Hikaru finds a way to let Sai play all the Go his fluttering heart desires without everybody and their mother pointing and staring at Hikaru. Find out what Hikaru discovers in this volume of Hikaru no Go! -- VIZ Media

Hikaru no Go, Vol. 18
  • Language: en
  • Pages: 214

Hikaru no Go, Vol. 18

The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these and takes center stage in the final tale when he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. -- VIZ Media

Hikaru no Go, Vol. 21
  • Language: en
  • Pages: 192

Hikaru no Go, Vol. 21

The Hokuto Cup, a new tournament for young players from Japan, China and Korea, is looming, and Hikaru's rival Akira has already secured one of the coveted three places on Japan's team. While Hikaru battles his way to one of the two remaining spots, Akira's father baffles the go world with his unexpected retirement! -- VIZ Media

Hikaru no Go, Vol. 1
  • Language: en
  • Pages: 190

Hikaru no Go, Vol. 1

Hikaru Shindo is like any sixth-grader in Japan: a pretty normal schoolboy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic--and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the emperor of Japan many centuries ago. In one fateful moment, Sai becomes a part of Hikaru's consciousness and together, through thick and thin, they make an unstoppable Go-playing team. Will they be able to defeat Go players who have dedicated their lives to the game? Will Sai achieve the "Divine Move" so he'll finally be able to rest in peace? Begin your journey with Hikaru and Sai in this first volume of Hikaru no Go. -- VIZ Media

Hikaru no Go, Vol. 13
  • Language: en
  • Pages: 198

Hikaru no Go, Vol. 13

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable! -- VIZ Media

Hikaru no Go, Vol. 6
  • Language: en
  • Pages: 214

Hikaru no Go, Vol. 6

From the beginning, Go has been just fun and games for Hikaru. But now that Akira has turned pro, it's going to take everything in Hikaru's power to catch up to his old rival. Before Hikaru can even take the pro test, however, he must get into the insei school and defeat all the students. And by that time Akira may truly be out of reach! -- VIZ Media

Hikaru no Go, Vol. 12
  • Language: en
  • Pages: 192

Hikaru no Go, Vol. 12

Hikaru's career as a professional Go player begins! In his first game, he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is personal. Then Sai attempts to teach a cheating Go player a lesson he'll never forget... Will Hikaru's ghostly master do him proud, or make him like an amateur? -- VIZ Media