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The Second Australasian Conference on Interactive Entertainment
  • Language: en
  • Pages: 262

The Second Australasian Conference on Interactive Entertainment

  • Type: Book
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  • Published: 2005
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  • Publisher: Yusuf Pisan

The second Australasian conference on interactive entertainment is latest series of annual regional meetings, in which advances in interactive entertainment and computer games are reported. It brings together a range of experts from media studies, cultural studies, cognitive science and range of other areas.

Entertainment Computing - ICEC 2014
  • Language: en
  • Pages: 256

Entertainment Computing - ICEC 2014

  • Type: Book
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  • Published: 2014-09-24
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

Proceedings of the 5th Australasian Conference on Interactive Entertainment
  • Language: en
  • Pages: 60

Proceedings of the 5th Australasian Conference on Interactive Entertainment

  • Type: Book
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  • Published: 2008-12-03
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  • Publisher: Yusuf Pisan

IE '08: The 5th Australasian Conference on Interactive Entertainment Dec 03, 2008-Dec 04, 2008 Brisbane, Australia. You can view more information about this proceeding and all of ACM's other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Basic Math for Game Development with Unity 3D
  • Language: en
  • Pages: 414

Basic Math for Game Development with Unity 3D

  • Type: Book
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  • Published: 2019-12-05
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  • Publisher: Apress

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection...

New Trends in Computer Networks
  • Language: en
  • Pages: 404

New Trends in Computer Networks

This book presents a selective collection of papers from the 20th International Symposium on Computer and Information Sciences, held in Istanbul, Turkey. The selected papers span a wide spectrum of topics in computer networks, including internet and multimedia, security and cryptography, wireless networks, parallel and distributed computing, and performance evaluation. These papers represent the results of the latest research of academicians from more than 30 countries. Contents:A Lightweight Passive Replication Protocol for Deterministic Serves (J Ahn)A Fair Bandwidth Allocation Scheme for Multimedia Handoff Calls in Cellular Networks (M Salamah & I Candan)Characterizing Voice and Video Tra...

Proceedings of the Eighteenth Annual Conference of the Cognitive Science Society
  • Language: en
  • Pages: 904

Proceedings of the Eighteenth Annual Conference of the Cognitive Science Society

  • Type: Book
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  • Published: 2019-02-21
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  • Publisher: Routledge

This volume features the complete text of all regular papers, posters, and summaries of symposia presented at the 18th annual meeting of the Cognitive Science Society. Papers have been loosely grouped by topic, and an author index is provided in the back. In hopes of facilitating searches of this work, an electronic index on the Internet's World Wide Web is provided. Titles, authors, and summaries of all the papers published here have been placed in an online database which may be freely searched by anyone. You can reach the Web site at: http://www.cse.ucsd.edu/events/cogsci96/proceedings. You may view the table of contents for this volume on the LEA Web site at: http://www.erlbaum.com.

Expertise in Design
  • Language: en
  • Pages: 100

Expertise in Design

  • Type: Book
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  • Published: 2003
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  • Publisher: Yusuf Pisan

None

The Routledge Handbook of Archaeology and the Media in the 21st Century
  • Language: en
  • Pages: 382

The Routledge Handbook of Archaeology and the Media in the 21st Century

The Routledge Handbook of Archaeology and the Media in the 21st Century presents diverse international perspectives on what it means to be an archaeologist and to conduct archaeological research in the age of digital and mobile media. This volume analyses the present‐day use of new and old media by professional and academic archaeology for leisure, academic study and/or public engagement, and attempts to provide a broad survey of the use of media in a wider global archaeological context. It features work on traditional paper media, radio, podcasting, film, television, contemporary art, photography, video games, mobile technology, 3D image capture, digitization and social media. Themes expl...

Computer and Information Sciences - ISCIS 2005
  • Language: en
  • Pages: 974

Computer and Information Sciences - ISCIS 2005

  • Type: Book
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  • Published: 2005-11-16
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  • Publisher: Springer

This book constitutes the refereed proceedings of the 20th International Symposium on Computer and Information Sciences, ISCIS 2005, held in Istanbul, Turkey in October 2005. The 92 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 491 submissions. The papers are organized in topical sections on computer networks, sensor and satellite networks, security and cryptography, performance evaluation, e-commerce and Web services, multiagent systems, machine learning, information retrieval and natural language processing, image and speech processing, algorithms and database systems, as well as theory of computing.

PRICAI 2004: Trends in Artificial Intelligence
  • Language: en
  • Pages: 1026

PRICAI 2004: Trends in Artificial Intelligence

  • Type: Book
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  • Published: 2004-09-21
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  • Publisher: Springer

The Pacific Rim International Conference on Artificial Intelligence (PRICAI) is a biennial international event which focuses on Artificial Intelligence (AI) theories and technologies, and their applications which are of social and economic importance for countries in the Pacific Rim region. Seven earlier conferences were held in: Nagoya, Japan (1990); Seoul, Korea (1992); Beijing, China (1994); Cairns, Australia (1996); Singapore (1998); Melbourne, Australia (2000); and Tokyo, Japan (2002). PRICAI 2004 was the eigth in the series and was held in Auckland, New Zealand in August 2004. PRICAI 2004 had attracted a historical record number of submissions, a total of 356 papers. After careful revi...