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This book constitutes the refereed proceedings of the Second International Workshop on Internet and Network Economics, WINE 2006, held in Patras, Greece in December 2006. It contains 32 papers that contain foundational and mathematical work for solving problems in internet technologies, grid computing, network communication protocols, as well as social economic issues in virtual communities enabled through the World Wide Web.
This volume makes accessible the large body of work that has grown out of Shapley's seminal 1953 paper.
This volume is based on lectures given at the NATO Advanced Study Institute on "Stochastic Games and Applications," which took place at Stony Brook, NY, USA, July 1999. It gives the editors great pleasure to present it on the occasion of L.S. Shapley's eightieth birthday, and on the fiftieth "birthday" of his seminal paper "Stochastic Games," with which this volume opens. We wish to thank NATO for the grant that made the Institute and this volume possible, and the Center for Game Theory in Economics of the State University of New York at Stony Brook for hosting this event. We also wish to thank the Hebrew University of Jerusalem, Israel, for providing continuing financial support, without wh...
This volume is dedicated to the memory of the late Oded Schramm (1961-2008), distinguished mathematician. Throughout his career, Schramm made profound and beautiful contributions to mathematics that will have a lasting influence. In these two volumes, Editors Itai Benjamini and Olle Häggström have collected some of his papers, supplemented with three survey papers by Steffen Rohde, Häggström and Cristophe Garban that further elucidate his work. The papers within are a representative collection that shows the breadth, depth, enthusiasm and clarity of his work, with sections on Geometry, Noise Sensitivity, Random Walks and Graph Limits, Percolation, and finally Schramm-Loewner Evolution. An introduction by the Editors and a comprehensive bibliography of Schramm's publications complete the volume. The book will be of especial interest to researchers in probability and geometry, and in the history of these subjects.
This book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016.The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspectsof algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design. /div
This book constitutes the refereed proceedings of the 30th International Symposium on Mathematical Foundations of Computer Science, MFCS 2005, held in Gdansk, Poland in August/September 2005. The 62 revised full papers presented together with full papers or abstracts of 7 invited talks were carefully reviewed and selected from 137 submissions. All current aspects in theoretical computer science are addressed, ranging from quantum computing, approximation, automata, circuits, scheduling, games, languages, discrete mathematics, combinatorial optimization, graph theory, networking, algorithms, and complexity to programming theory, formal methods, and mathematical logic.
This book brings together the joint work of Drew Fudenberg and David Levine (through 2008) on the closely connected topics of repeated games and reputation effects, along with related papers on more general issues in game theory and dynamic games. The unified presentation highlights the recurring themes of their work.
We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), an...
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This landmark work significantly advances the literature on game theory with a masterful conceptual presentation of the CORE working papers published in 1994.