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This book details the simulation and optimization of integer and fractional-order chaotic systems, and how they can be implemented in the analog and digital domains using FPAAs and FPGAs. Design guidelines are provided to use commercially available electronic devices, and to perform hardware descriptions of integer/fractional-order chaotic systems programming in VHDL. Finally, several engineering applications oriented to cryptography, internet of things, robotics and chaotic communications, are detailed to highlight the usefulness of FPAA/FPGA based integer/fractional-order chaotic systems. Provides guidelines to implement fractional-order derivatives using commercially available devices; Describes details on using FPAAs to approach fractional-order chaotic systems; Includes details on using FPGAs to approach fractional-order chaotic systems, programming in VHDL and reducing hardware resources; Discusses applications to cryptography, internet of things, robotics and chaotic communications.
Mathematicians have devised different chaotic systems that are modeled by integer or fractional-order differential equations, and whose mathematical models can generate chaos or hyperchaos. The numerical methods to simulate those integer and fractional-order chaotic systems are quite different and their exactness is responsible in the evaluation of characteristics like Lyapunov exponents, Kaplan-Yorke dimension, and entropy. One challenge is estimating the step-size to run a numerical method. It can be done analyzing the eigenvalues of self-excited attractors, while for hidden attractors it is difficult to evaluate the equilibrium points that are required to formulate the Jacobian matrices. ...
Fractional Order Systems: An Overview of Mathematics, Design, and Applications for Engineers introduces applications from a design perspective, helping readers plan and design their own applications. The book includes the different techniques employed to design fractional-order systems/devices comprehensively and straightforwardly. Furthermore, mathematics is available in the literature on how to solve fractional-order calculus for system applications. This book introduces the mathematics that has been employed explicitly for fractional-order systems. It will prove an excellent material for students and scholars who want to quickly understand the field of fractional-order systems and contrib...
Roving vigilantes, fear-mongering politicians, hysterical pundits, and the looming shadow of a seven hundred-mile-long fence: the US–Mexican border is one of the most complex and dynamic areas on the planet today. Hyperborder provides the most nuanced portrait yet of this dynamic region. Author Fernando Romero presents a multidisciplinary perspective informed by interviews with numerous academics, researchers, and organizations. Provocatively designed in the style of other kinetic large-scale studies like Rem Koolhaas's Content and Bruce Mau’s Massive Change, Hyperborder is an exhaustively researched report from the front lines of the border debate.
The Tick Rider is a story of families, homelands, drugs, redemption, and the dividing Rio Grande. A Texas cowboy, charged with rounding up tick-carrying Mexican livestock, meets a rancheros daughter. At the same time, two teenage boys, Miguel and Guillermo, yearning for opportunity, begin the dangerous trek toward America, and Alejandro, a young pilot for the cartel lands a load of cocaine in the mountains of Guatemala and finds fear. The cartel plans to establish a plaza on the river, but an assassination delays the plan. Their subsequent stories play out against the backdrop of the encroaching reach of the drug cartel, its bosses and pistoleros. All their lives become more dangerous as the cartels grip tightens, culminating in an attempted escape as a pack-train of drugs crosses the Rio Grande in the moonlight.
This book gathers the proceedings of the 3rd Latin American Congress on Automation and Robotics, held at Monterrey, Mexico, on November 17–19, 2021. This book presents recent advances in the modeling, design, control, and development of autonomous and robotic systems and explores current exciting applications and future challenges of these technologies. The scope of this book covers a wide range of research fields associated with automation and robotics encountered within engineering, scientific research, and practice. These topics are related to autonomous systems, industrial automation and robotics, modelling and systems identification, simulation procedures and experimental validations, control theory, artificial intelligence, computer vision, sensing and sensor fusion, multi-robot and multi-agent systems, field and service robotics, human robot interaction and interfaces, modelling of robotic systems, and the design of new robotic platforms.
This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.
Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.