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Models of adaptation and neural plasticity are often demonstrated in robotic scenarios with heavily pre-processed and regulated information streams to provide learning algorithms with appropriate, well timed, and meaningful data to match the assumptions of learning rules. On the contrary, natural scenarios are often rich of raw, asynchronous, overlapping and uncertain inputs and outputs whose relationships and meaning are progressively acquired, disambiguated, and used for further learning. Therefore, recent research efforts focus on neural embodied systems that rely less on well timed and pre-processed inputs, but rather extract autonomously relationships and features in time and space. In particular, realistic and more complete models of plasticity must account for delayed rewards, noisy and ambiguous data, emerging and novel input features during online learning. Such approaches model the progressive acquisition of knowledge into neural systems through experience in environments that may be affected by ambiguities, uncertain signals, delays, or novel features.
This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.
The International Conference on Intelligent Computing (ICIC) was set up as an annual forum dedicated to emerging and challenging topics in the various aspects of advances in computational intelligence fields, such as artificial intelligence, machine learning, bioinformatics, and computational biology, etc. The goal of this conference was to bring together researchers from academia and industry as well as practitioners to share ideas, problems and solutions related to the multifaceted aspects of intelligent computing. This book constitutes the proceedings of the International Conference on Intelligent Computing (ICIC 2005), held in Hefei, Anhui, China, during August 23–26, 2005. ICIC 2005 r...
This book constitutes the refereed proceedings of the First Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2015, held in Newcastle, NSW, Australia, in February 2015. The 34 revised full papers presented were carefully reviewed and selected from 63 submissions. The papers are organized in the following topical sections: philosophy and theory; game environments and methods; learning, memory and optimization; and applications and implementations.
Over the last two decades the field of Intelligent Systems delivered to human kind significant achievements, while also facing major transformations. 20 years ago, automation and knowledge-based AI were still the dominant paradigms fueling the efforts of both researchers and practitioners. Later, 10 years ago, statistical machine intelligence was on the rise, heavily supported by the digital computing, and led to the unprecedented advances in and dependence on digital technology. However, the resultant intelligent systems remained designer-based endeavors and thus, were limited in their true learning and development abilities. Today, the challenge is to have in place intelligent systems that...
The two volume set LNCS 3102/3103 constitutes the refereed proceedings of the Genetic and Evolutionary Computation Conference, GECCO 2004, held in Seattle, WA, USA, in June 2004. The 230 revised full papers and 104 poster papers presented were carefully reviewed and selected from 460 submissions. The papers are organized in topical sections on artificial life, adaptive behavior, agents, and ant colony optimization; artificial immune systems, biological applications; coevolution; evolutionary robotics; evolution strategies and evolutionary programming; evolvable hardware; genetic algorithms; genetic programming; learning classifier systems; real world applications; and search-based software engineering.
This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.
This book constitutes the proceedings of the Second Australasian Conference on Artificial Life and Computational Intelligence, ACALCI 2016, held in Canberra, ACT, Australia, in February 2016. The 30 full papers presented in this volume were carefully reviewed and selected from 41 submissions. They are organized in topical sections named: mathematical modeling and theory; learning and optimization; planning and scheduling; feature selection; and applications and games.
· Provides a holistic and practical guide to autonomous experimentation · Combines insights from theorists, machine-learning engineers and applied scientists to dispel common myths and misconceptions surrounding autonomous experimentation. · Incorporates practitioners’ first-hand experience
This book constitutes the proceedings of the 33rd Australasian Joint Conference on Artificial Intelligence, AI 2020, held in Canberra, ACT, Australia, in November 2020.* The 36 full papers presented in this volume were carefully reviewed and selected from 57 submissions. The paper were organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning. *The conference was held virtually due to the COVID-19 pandemic.