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Archaeogaming
  • Language: en
  • Pages: 236

Archaeogaming

A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity i...

Practical Archaeogaming
  • Language: en
  • Pages: 242

Practical Archaeogaming

As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, collecting recent digital fieldwork together in one place for the first time to share new methods in treating interactive digital built environments as sites for archaeological investigation. Fully executed examples of practical and applied archaeogaming include the necessity of a rapid archaeology of digital built environments, the creation of a Harris matrix for software stratigraphy, the ethnographic work behind a human civilization trapped in an unstable digital landscape, how to conduct photogrammetry and GIS mapping in procedurally generated space, and how to transform digital artifacts into printed three-dimensional objects. Additionally, the results of the 2014 Atari excavation in Alamogordo, New Mexico are summarized for the first time.

Report
  • Language: en
  • Pages: 118

Report

  • Type: Book
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  • Published: 1964
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  • Publisher: Unknown

None

Commission of Fine Arts
  • Language: en
  • Pages: 120

Commission of Fine Arts

  • Type: Book
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  • Published: 1964
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  • Publisher: Unknown

None

Punk Archaeology
  • Language: en
  • Pages: 232

Punk Archaeology

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

None

Amnesia Remembered
  • Language: en
  • Pages: 210

Amnesia Remembered

Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.

Congressional Record
  • Language: en
  • Pages: 856

Congressional Record

  • Categories: Law
  • Type: Book
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  • Published: 1960
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  • Publisher: Unknown

None

Teaching the Middle Ages through Modern Games
  • Language: en
  • Pages: 314

Teaching the Middle Ages through Modern Games

Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deplo...

Rome in Egypt's Eastern Desert
  • Language: en
  • Pages: 346

Rome in Egypt's Eastern Desert

  • Type: Book
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  • Published: 2021-08-21
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  • Publisher: NYU Press

A detailed archaeological study of life in Egypt's Eastern desert during the Roman period by a leading scholar Rome in Egypt’s Eastern Desert is a two-volume set collecting Hélène Cuvigny’s most important articles on Egypt’s Eastern Desert during the Roman period. The excavations she directed uncovered a wealth of material, including tens of thousands of texts written on pottery fragments (ostraca). Some are administrative texts, but many more are correspondence, both official and private, written by and to the people (mostly but not all men) who lived and worked in these remote and harsh environments, supported by an elaborate network of defense, administration, and supply that tied...

Wandering Games
  • Language: en
  • Pages: 215

Wandering Games

  • Type: Book
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  • Published: 2022-10-11
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  • Publisher: MIT Press

A thought-provoking analysis of wandering within different game worlds, viewed through the lenses of work, colonialism, gender, and death—with examples from The Last of Us Part II and others. Wandering in games can be a theme, a formal mode, an aesthetic metaphor, or a player action. It can mean walking, escaping, traversing, meandering, or returning. In this book, game studies scholar Melissa Kagen introduces the concept of “wandering games,” exploring the uses of wandering in a variety of game worlds. She shows how the much-derided Walking Simulator—a term that began as an insult, a denigration of games that are less violent, less task-oriented, or less difficult to complete—semi...