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La ciudadanía está inmersa en un contexto de incertidumbre cuyo futuro está condicionado a su capacidad para resolver problemas de índole político, económico y social. Esas problemáticas tienen su reflejo en la cotidianidad de las aulas escolares y pueden abordarse mediante un tratamiento multidisciplinar, al que no es ajeno la didáctica de las ciencias sociales. Esta obra recopila dieciséis experiencias didácticas que han sido experimentadas en la educación básica (etapas de infantil, primaria y secundaria) y muestran la preocupación de un grupo de profesorado por contribuir a una ciudadanía activa, participativa y comprometida con los problemas sociales y ambientales que se r...
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This volume of Advances in Intelligent and Soft Computing contains accepted papers presented at SOCO 2011 held in the beautiful and historic city of Salamanca, Spain, April 2011. This volume presents the papers accepted for the 2011 edition, both for the main event and the Special Sessions. SOCO 2011 Special Sessions are a very useful tool in order to complement the regular program with new or emerging topics of particular interest to the participating community. Four special sessions were organized related to relevant topics as: Optimization and Control in Industry, Speech Processing and Soft Computing, Systems, Man & Cybernetics and Soft Computing for Medical Applications.
Motor games are incredibly useful in enhancing education and developing critical skills; they can entertain, produce pleasant emotions, improve moods, and increase the level of relationships. Motor games allow social, emotional, and cognitive development as well as the acquisition of motor skills such as knowledge and mastery of body, postural control and adjustment, and improvement of coordination. However, it is essential to select the appropriate game for each context to achieve the desired learning in all students. Further research on the opportunities, challenges, and future directions of motor games in education is necessary to successfully implement them. The Handbook of Research on Using Motor Games in Teaching and Learning Strategy presents significant advances in motor game education and collects research evidence that uncovers the certainties and testifies to the educational power of motor games in various situations and specific contexts that promote the learning of participants. Covering topics such as emotional physical education and educational mediation, this major reference work is ideal for researchers, academicians, educators, practitioners, and students.
Nanomaterials from Renewable Resources for Emerging Applications details developments in nanomaterials produced from renewable materials and their usage in food and packaging, energy conservation, and environmental applications. • Introduces fundamentals of nanomaterials from renewable resources, including processing and characterization. • Covers nanomaterials for applications in food and packaging, including nanocellulose, lignin- and chitosan-based nanomaterials, and nanostarch. • Discusses applications in energy conservation, such as supercapacitors, electrolyte membranes, energy storage devices, and insulation. • Describes environmental uses such as water remediation and purification and oil spill clean-ups. • Highlights advantages and challenges in commercialization of green nanoparticle-based materials. Equally beneficial to researchers and professionals, this book is aimed at readers across materials science and engineering, chemical engineering, chemistry, and related fields interested in sustainable engineering.
This book gathers revised selected papers from the 3rd International Workshop on Gerontechnology, IWoG 2020, held on October 5-6, 2020, in Évora, Portugal. They reports on cutting-edge technologies and optimized workflows for promoting active aging and assisting and elderly people at home, as well as in healthcare centers. It discusses the main challenges in the development, use and delivery of health care services and technologies. Not only they proposes solutions for improving in practice the monitoring and management of health parameters and age-related diseases, yet they also describes improved approaches for helping seniors in their daily tasks and facilitating their communication and integration with assistive technologies, thus improving their quality of life, as well as their social integration. The book provides health professionals, researchers, and service providers with extensive information on the latest trends in the development and practical application of gerontechnology in elderly care.
Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death's Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it's one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, HUD and GUI Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!
In early childhood education, children find in their own body and movement the main way to get in touch with the reality that surrounds them and, therefore, acquire knowledge about the environment in which they grow and develop. Undoubtedly, the progressive discovery of the body itself as a source of feelings and sensations, as well as exploring the different possibilities of action and bodily functions, constitutes necessary experiences on which children's thinking is built. Furthermore, the affective relationships established in psychomotor education situations, and particularly through play, are essential for the emotional development of children. Physical Education Initiatives for Early ...