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International Original Characters Fiesta
  • Language: en
  • Pages: 64

International Original Characters Fiesta

  • Type: Book
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  • Published: 2020-02-19
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  • Publisher: An1mage

International Original Characters Fiesta 2020 . Great characters design from various international artists such as from United Kingdom, United States of America, Belgium, Thailand, Indonesia, Argentina, Philippines, and The Czech Republic. I MADE MARTHANA YUSA, MARC DUCROW, FACUNDO MOYANO, IVAN JAŇKOV, ELISE CLAES, SYAFAAT AKBAR, TONI MASDIONO, HAYASHINOMURA, MICHAEL VANIER, ZULKARNAEN SIREGAR, ARRY LESMANA TAN, M. ULUL HAKIM, DHIMAS FEBRIAR SULIH, CHIN CHONGCHA, COLIN, TAHTA LAZUARDY BENU, THOMI AHA, MALENA BON, MICHAEL SEGA GUMELAR, ARCHANA UNIVERSA, ETERNAL-SHADOW-S. Need your original characters artwork get published in the next ICF publication? Send yours to: an1mage@an1mage.org the copyright still yours to keep. NFT version please follow this link https://an1mage.nft

Wono Weenie Have Fun with Spanish
  • Language: id
  • Pages: 48

Wono Weenie Have Fun with Spanish

Wono Weenie have fun with Spanish adalah sebuah buku aktivitas yang menyenangkan untuk memperkenalkan bahasa Spanyol pada anak-anak berusia 4 – 10 tahun. Anak-anak akan senang menggunakan buku yang memiliki beragam tema menyenangkan dan dekat dengan mereka: keluarga, rumah, angka, warna, umur, hewan, makanan & minuman, pakaian, dan lain-lain. Mereka juga dapat mendengarkan puluhan kosakata dan ungkapan bahasa Spanyol, bercerita, menuliskan hal yang disukai, berhitung, bermain ular tangga, bermain mencari kata, menjodohkan pasangan, menggambar atau mewarnai sesuatu,dan sebagainya. Buku ini juga dilengkapi CD audio yang berisi beragam kosakata yang terdapat di dalam buku dan diisi oleh penutur asli (native speaker) untuk memberikan contoh pelafalan yang tepat dan otentik.

Wono Weenie Have Fun with French
  • Language: id
  • Pages: 48

Wono Weenie Have Fun with French

BELAJAR BAHASA ​SEMAKIN ​MENYENANGKAN ​DENGAN: • ​Konsep aktivitas ​bermain anak ​bersama orang ​tua/pengajar: ​bercerita, menulis,​ berhitung, bermain​ ular tangga, ​menjodohkan ​pasangan, mewarnai ​& menggambar dsb. ​ • 20 tema ​kehidupan anak ​sehari-hari ​(keluarga, angka, ​warna, hewan, ​makanan & minuman,​ dsb) dan lebih ​dari 50 kosakata ​bahasa Prancis + ​ungkapan-ungkapan ​sederhana. • ​Memberikan stiker ​pendukung bagi ​orang tua/pengajar ​dan sertifikat ​kelulusan bagi ​anak. ​Wono Weenie Have​ Fun with French ​adalah sebuah buku​ aktivitas yang ​menyenangkan untuk ​memperkenalkan ​bahasa Prancis ​pa...

Wono Weenie Have Fun with Arabic
  • Language: id
  • Pages: 48

Wono Weenie Have Fun with Arabic

Wono Weenie have fun with Arabic adalah sebuah buku aktivitas yang menyenangkan untuk memperkenalkan bahasa Arab pada anak-anak berusia 4 – 10 tahun. Anak-anak akan senang menggunakan buku yang memiliki beragam tema menyenangkan dan dekat dengan mereka: keluarga, rumah, angka, warna, umur, hewan, makanan & minuman, pakaian, dan lain-lain. Mereka juga dapat mendengarkan puluhan kosakata dan ungkapan bahasa Arab, bercerita, menuliskan hal yang disukai, berhitung, bermain ular tangga, bermain mencari kata, menjodohkan pasangan, menggambar atau mewarnai sesuatu,dan sebagainya.

AN1MAGINE
  • Language: id
  • Pages: 102

AN1MAGINE

  • Type: Book
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  • Published: Unknown
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  • Publisher: An1mage

Jurnal majalah bulanan populer seni, desain, animasi, komik, novel, cerita mini, dan sains ringan yang dikemas dalam format education dan entertainment (edutainment).

Reinforcement Learning, second edition
  • Language: en
  • Pages: 549

Reinforcement Learning, second edition

  • Type: Book
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  • Published: 2018-11-13
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  • Publisher: MIT Press

The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence. Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning whereby an agent tries to maximize the total amount of reward it receives while interacting with a complex, uncertain environment. In Reinforcement Learning, Richard Sutton and Andrew Barto provide a clear and simple account of the field's key ideas and algorithms. This second edition has been significantly expanded and updated, presenting new topics and updating coverage of other topics. Like the fir...

An1magine
  • Language: id
  • Pages: 110

An1magine

  • Type: Book
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  • Published: Unknown
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  • Publisher: An1mage

Majalah remaja yang mencerahkan. Berisi cerita mini (cermin), cerbung, komik, sains, tutorial menggambar, animasi 2D, animasi 3D, motion graphics, tokoh-tokoh dan hal menarik lainnya.

Antimicrobial Resistance
  • Language: en
  • Pages: 232

Antimicrobial Resistance

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

Summary report published as technical document with reference number: WHO/HSE/PED/AIP/2014.2.

Combined Liver-kidney Transplantation
  • Language: en
  • Pages: 8

Combined Liver-kidney Transplantation

  • Type: Book
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  • Published: 1995
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  • Publisher: Unknown

None

Multiple View Geometry in Computer Vision
  • Language: en
  • Pages: 676

Multiple View Geometry in Computer Vision

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.