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American Design Ethic
  • Language: en
  • Pages: 444

American Design Ethic

  • Type: Book
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  • Published: 1986
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  • Publisher: Mit Press

Describes the development of the design of manufactured goods and examines the interaction between the American culture and industrial design

The Originality of the Avant-Garde and Other Modernist Myths
  • Language: en
  • Pages: 324

The Originality of the Avant-Garde and Other Modernist Myths

  • Type: Book
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  • Published: 1986-07-09
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  • Publisher: MIT Press

Co-founder and co-editor of October magazine, a veteran of Artforum of the 1960s and early 1970s, Rosalind Krauss has presided over and shared in the major formulation of the theory of postmodernism. In this challenging collection of fifteen essays, most of which originally appeared in October, she explores the ways in which the break in style that produced postmodernism has forced a change in our various understandings of twentieth-century art, beginning with the almost mythic idea of the avant-garde. Krauss uses the analytical tools of semiology, structuralism, and poststructuralism to reveal new meanings in the visual arts and to critique the way other prominent practitioners of art and literary history write about art. In two sections, "Modernist Myths" and "Toward Postmodernism," her essays range from the problem of the grid in painting and the unity of Giacometti's sculpture to the works of Jackson Pollock, Sol Lewitt, and Richard Serra, and observations about major trends in contemporary literary criticism.

Design Since 1945
  • Language: en

Design Since 1945

  • Type: Book
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  • Published: 1983
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  • Publisher: Unknown

None

The American Design Adventure, 1940-1975
  • Language: en
  • Pages: 466

The American Design Adventure, 1940-1975

  • Type: Book
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  • Published: 1988
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  • Publisher: MIT Press

The American Design Adventurecontinues the fascinating and detailed examination of industrial design begun by Arthur Pulos in American Design Ethic. The first volume discussed and illustrated the objects and artifacts, the major designers and schools of design from Colonial times to the 1940s. This second splendidly illustrated volume carries the story into the heroic era of American industrial design, from the 1940s to the 1970s. These were the decades of American industrial design's dominance, when special exhibitions and world fairs made design a subject of national pride. Big business realized the influence that trademarks, packaging, and corporate identity programs could have on their b...

Industrial Design and Artistic Expression
  • Language: en
  • Pages: 143

Industrial Design and Artistic Expression

  • Categories: Art
  • Type: Book
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  • Published: 2020-03-09
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  • Publisher: BRILL

The complex nature of industrial design, which combines functional and aesthetic elements, allows different modes of protection: cumulative, separate or partially overlapping regimes are applicable according to different legal systems. The legal framework is rapidly changing, especially in Europe where the principle of cumulation of a special sui generis regime for protecting industrial design with copyright rules has been established. In the last decade, national courts of some Member States conferred to the “cumulative regime” a peculiar meaning, other courts enforced design rights in line with the interpretation given by the Court of Justice of the EU. The copyright/design interface is presented here to a wider, non-specialist audience, taking as a starting point the notion of industrial design derived from design studies, on the border between art and science.

What Is a Game?
  • Language: en
  • Pages: 292

What Is a Game?

  • Type: Book
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  • Published: 2020-02-14
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  • Publisher: McFarland

What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.

Tall Building Foundation Design
  • Language: en
  • Pages: 761

Tall Building Foundation Design

  • Type: Book
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  • Published: 2017-07-20
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  • Publisher: CRC Press

This book provides a comprehensive guide to the design of foundations for tall buildings. After a general review of the characteristics of tall buildings, various foundation options are discussed followed by the general principles of foundation design as applied to tall buildings. Considerable attention is paid to the methods of assessment of the geotechnical design parameters, as this is a critical component of the design process. A detailed treatment is then given to foundation design for various conditions, including ultimate stability, serviceability, ground movements, dynamic loadings and seismic loadings. Basement wall design is also addressed. The last part of the book deals with pile load testing and foundation performance measurement, and finally, the description of a number of case histories. A feature of the book is the emphasis it places on the various stages of foundation design: preliminary, detailed and final, and the presentation of a number of relevant methods of design associated with each stage.

A History of Interior Design
  • Language: en
  • Pages: 476

A History of Interior Design

Delivers the inside story on 6,000 years of personal and public space. John Pile acknowledges that interior design is a field with unclear boundaries, in which construction, architecture, the arts and crafts, technology and product design all overlap.

Olivetti
  • Language: en
  • Pages: 184

Olivetti

  • Categories: Art

None

Beautiful Users
  • Language: en
  • Pages: 147

Beautiful Users

In the mid-twentieth century, Henry Dreyfuss—widely considered the father of industrial design—pioneered a user-centered approach to design that focuses on studying people's behaviors and attitudes as a key first step in developing successful products. In the intervening years, user-centered design has expanded to undertake the needs of differently abled users and global populations as well as the design of complex systems and services. Beautiful Users explores the changing relationship between designers and users and considers a range of design methodologies and practices, from user research to hacking, open source, and the maker culture.