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In Like Leaven in the Dough: Protestant Social Thought in Latin America, 1920-1950, Carlos Mondrag n offers an introduction to the ideas of notable Protestant writers in Latin America during the first half of the twentieth century. Despite their national and denominational differences, Mondrag n argues that Protestant intellectuals developed a coherent set of ideas about freedom of religion and thought, economic justice, militarism, and national identity. This was a period when Protestants comprised a very small proportion of Latin America's total population; their very marginality compelled them to think creatively about their identity and place in Latin American society. Accused of embracing a foreign faith, these Protestants struggled to define national identities that had room for religious diversity and liberty of conscience. Marginalized and persecuted themselves, Latin America's Protestants articulated a liberating message decades before the appearance of Catholic Liberation Theology.
The three-volume set CCIS 1419, CCIS 1420, and CCIS 1421 contains the extended abstracts of the posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The posters presented in these three volumes are organized in topical sections as follows: Part I: HCI theory and methods; perceptual, cognitive and psychophisiological aspects of interaction; designing for children; designing for older people; design case studies; dimensions of user experience; information, language, culture and media. Part II: interaction methods and techniques; eye-tracking and facial expressions recognition; human-robot interaction; virtual, augmented and mixed reality; security and privacy issues in HCI; AI and machine learning in HCI. Part III: interacting and learning; interacting and playing; interacting and driving; digital wellbeing, eHealth and mHealth; interacting and shopping; HCI, safety and sustainability; HCI in the time of pandemic.