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In recent years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. Algorithmic Game Theory, first published in 2007, develops the central ideas and results of this exciting area in a clear and succinct manner. More than 40 of the top researchers in this field have written chapters that go from the foundations to the state of the art. Basic chapters on algorithmic methods for equilibria, mechanism design and combinatorial auctions are followed by chapters on important game theory applications such as incentives and pricing, cost sharing, information markets and cryptography and security. This definitive work will set the tone of research for the next few years and beyond. Students, researchers, and practitioners alike need to learn more about these fascinating theoretical developments and their widespread practical application.
This handbook is structured in two parts: it provides, on the one hand, a comprehensive (synchronic) overview of the phonetics and phonology (including prosody) of a breadth of Romance languages and focuses, on the other hand, on central topics of research in Romance segmental and suprasegmental phonology, including comparative and diachronic perspectives. Phonetics and phonology have always been a core discipline in Romance linguistics: the wide synchronic variety of languages and dialects derived from spoken Latin is extensively explored in numerous corpus and atlas projects, and for quite a few of these varieties there is also more or less ample documentation of at least some of their diachronic stages. This rich empirical database offers excellent testing grounds for different theoretical approaches and allows for substantial insights into phonological structuring as well as into (incipient, ongoing, or concluded) processes of phonological change. The volume can be read both as a state-of-the-art report of research in the field and as a manual of Romance languages with special emphasis on the key topics of phonetics and phonology.
Information theory is an exceptional field in many ways. Technically, it is one of the rare fields in which mathematical results and insights have led directly to significant engineering payoffs. Professionally, it is a field that has sustained a remarkable degree of community, collegiality and high standards. James L. Massey, whose work in the field is honored here, embodies the highest standards of the profession in his own career. The book covers the latest work on: block coding, convolutional coding, cryptography, and information theory. The 44 contributions represent a cross-section of the world's leading scholars, scientists and researchers in information theory and communication. The book is rounded off with an index and a bibliography of publications by James Massey.
An engaging introduction to the critical tools needed to design and evaluate engineering systems operating in uncertain environments.
The first unified treatment of the interface between information theory and emerging topics in data science, written in a clear, tutorial style. Covering topics such as data acquisition, representation, analysis, and communication, it is ideal for graduate students and researchers in information theory, signal processing, and machine learning.
Here are the refereed proceedings of the 6th International Workshop on Algorithms in Bioinformatics, WABI 2006, held in the course of the ALGO 2006 conference meetings. The book presents 36 revised full papers addressing all current issues of algorithms in bioinformatics, from mathematical tools to experimental studies of approximation algorithms and reports on significant computational analyses. For the first time, coverage extends to machine-learning approaches along with combinatorial optimization.
The two volume set LNCS 3102/3103 constitutes the refereed proceedings of the Genetic and Evolutionary Computation Conference, GECCO 2004, held in Seattle, WA, USA, in June 2004. The 230 revised full papers and 104 poster papers presented were carefully reviewed and selected from 460 submissions. The papers are organized in topical sections on artificial life, adaptive behavior, agents, and ant colony optimization; artificial immune systems, biological applications; coevolution; evolutionary robotics; evolution strategies and evolutionary programming; evolvable hardware; genetic algorithms; genetic programming; learning classifier systems; real world applications; and search-based software engineering.