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Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
  • Language: en
  • Pages: 540

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

  • Type: Book
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  • Published: 2009-04-30
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  • Publisher: IGI Global

Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies
  • Language: en
  • Pages: 626

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

  • Type: Book
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  • Published: 2013-01-31
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  • Publisher: IGI Global

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study
  • Language: en
  • Pages: 358

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

  • Type: Book
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  • Published: 2010-05-31
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  • Publisher: IGI Global

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Psychology of Gaming
  • Language: en

Psychology of Gaming

The idea that such pervasive and ever-growing immersion in digital gaming affects gamers real life seems obvious and is the focus of this volume. A wide range of topics was collected under the 'Psychology of Gaming' header. The eight chapters in this edited book do not represent all the topics in the psychology of gaming, however, this book includes a variety of topics in this field: game theory, emotional engagement, fantasy world, game designs and development, and gambling with on-line games.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
  • Language: en
  • Pages: 2084

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

  • Type: Book
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  • Published: 2010-11-30
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  • Publisher: IGI Global

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Computer Applications for Modeling, Simulation, and Automobile
  • Language: en
  • Pages: 338

Computer Applications for Modeling, Simulation, and Automobile

  • Type: Book
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  • Published: 2012-11-07
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  • Publisher: Springer

This book comprises the refereed proceedings of the International Conferences, MAS and ASNT 2012, held in conjunction with GST 2012 on Jeju Island, Korea, in November/December 2012. The papers presented were carefully reviewed and selected from numerous submissions and focus on the various aspects of modeling and simulation, and automotive science and technology.

Elaboração de jogo digital como estratégia para o ensino de textos narrativos
  • Language: pt-BR
  • Pages: 233

Elaboração de jogo digital como estratégia para o ensino de textos narrativos

A intersecção de jogos digitais e produção textual tem contribuído para o desenvolvimento da linguagem verbal em contexto formal de aprendizagem. Por meio da colaboração professor-aluno e uso de ambientes de elaboração de jogos, é possível trabalhar o texto com base na teoria da escrita como processo e foco na interdisciplinaridade (Linguística Aplicada, Literatura e Aprendizagem Baseada em Jogos Digitais). "Elaboração de jogo digital como estratégia para o ensino de textos narrativos" é um livro que alcança essa abordagem. Corrobora as ideias de Prensky (2001), defensor do trabalho docente sob uma perspectiva de autoria e domínio de novas tecnologias com foco no protagonis...

Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking
  • Language: en
  • Pages: 372

Collective Intelligence and E-Learning 2.0: Implications of Web-Based Communities and Networking

  • Type: Book
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  • Published: 2009-08-31
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  • Publisher: IGI Global

"This book provides a useful reference to the latest advancements in the area of educational technology and e-learning"--Provided by publisher.

Exploring Technology-Infused Education in the Post-Pandemic Era
  • Language: en
  • Pages: 625

Exploring Technology-Infused Education in the Post-Pandemic Era

  • Type: Book
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  • Published: 2024-08-05
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  • Publisher: IGI Global

In the aftermath of the 2020-2022 pandemic, educators find themselves grappling with the decision to revert to traditional instructional methods or embrace the transformative power of 21st-century technologies. The swift integration of virtual classrooms, videoconferencing, and social media during the pandemic has left teachers navigating uncharted territory. Many, who once vehemently resisted technology, now stand on the precipice of a digital revolution in education. This dichotomy poses a pressing problem: a dearth of documented research and guidance for educators seeking to measure the true value of these technologies in the post-pandemic era. Exploring Technology-Infused Education in th...

Integrated Approaches to STEM Education
  • Language: en
  • Pages: 569

Integrated Approaches to STEM Education

This book provides a platform for international scholars to share evidence for effective practices in integrated STEM education and contributes to the theoretical and practical knowledge gained from the diversity of approaches. Many publications on STEM education focus on one or two of the separate STEM disciplines without considering the potential for delivering STEM curriculum as an integrated approach.This publication analyzes the efficacy of an integrated STEM curriculum and instruction, providing evidence to examine and support various integrations. The volume focuses on the problems seen by academics working in the fields of science, technology, engineering and mathematics (STEM) and provides valuable, high quality research outcomes and a set of valued practices which have demonstrated their use and viability to improve the quality of integrated STEM education.