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Science Fiction After 1900
  • Language: en
  • Pages: 286

Science Fiction After 1900

  • Type: Book
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  • Published: 2014-05
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  • Publisher: Routledge

First published in 2003. Routledge is an imprint of Taylor & Francis, an informa company.

Artful Sentences
  • Language: en
  • Pages: 316

Artful Sentences

"In Artful Sentences: Syntax as Style, Virginia Tufte shows how standard sentence patterns and forms contribute to meaning and art in more than a thousand wonderful sentences from the twentieth and twenty-first centuries. The book has special interest for aspiring writers, students of literature and language, and anyone who finds joy in reading and writing."--Publisher's description.

The Cambridge History of Science Fiction
  • Language: en

The Cambridge History of Science Fiction

The first science fiction course in the American academy was held in the early 1950s. In the sixty years since, science fiction has become a recognized and established literary genre with a significant and growing body of scholarship. The Cambridge History of Science Fiction is a landmark volume as the first authoritative history of the genre. Over forty contributors with diverse and complementary specialties present a history of science fiction across national and genre boundaries, and trace its intellectual and creative roots in the philosophical and fantastic narratives of the ancient past. Science fiction as a literary genre is the central focus of the volume, but fundamental to its story is its non-literary cultural manifestations and influence. Coverage thus includes transmedia manifestations as an integral part of the genre's history, including not only short stories and novels, but also film, art, architecture, music, comics, and interactive media.

Specimen Days
  • Language: en
  • Pages: 354

Specimen Days

In each section of Michael Cunningham's bold new novel, his first since The Hours, we encounter the same group of characters: a young boy, an older man, and a young woman. "In the Machine" is a ghost story that takes place at the height of the industrial revolution, as human beings confront the alienating realities of the new machine age. "The Children's Crusade," set in the early twenty-first century, plays with the conventions of the noir thriller as it tracks the pursuit of a terrorist band that is detonating bombs, seemingly at random, around the city. The third part, "Like Beauty," evokes a New York 150 years into the future, when the city is all but overwhelmed by refugees from the fir...

Star Warriors of the Modern Raj
  • Language: en
  • Pages: 276

Star Warriors of the Modern Raj

It is one of the first books of its kind, one that investigates the role of mythology, technology and politics/ideology/materiality in Indian Science Fiction. Reads Science Fiction as existing in a flux generated by socio-historical forces, technological advances, and a mythological tradition, which leads to a more holistic understanding of Science Fiction and the society in which it is produced and consumed. It connects the world of the Science fiction text with the world(s) of the writer/reader, which generates Suvinian ‘cognitive estrangement’. It hybridises viewpoints from across the world, whether creative (i.e. it borrows from author interviews given to the writer) or critical perspectives (i.e. it transposes and fuses globally established theories/frameworks on Science Fiction).

All the Words
  • Language: en
  • Pages: 194

All the Words

If you read one book about writing every week for a year, what would you learn? Thanks to the self-publishing revolution and events like National Novel Writing Month, the genre of writing craft books has exploded in recent years. Book editor Kristen Tate set out to read and review one writing advice book each week for a year, from classics like E. M. Forster’s Aspects of the Novel and Anne Lamott’s Bird by Bird to newer works like Jane Alison’s Meander, Spiral, Explode and Jessica Brody’s Save the Cat! Writes a Novel. What she discovered was a dizzying array of approaches to writing: plotters who know even the smallest details about characters before they write a word; pantsers who blithely dive right into a draft without a plan; anti-adverb crusaders and advocates for complex sentences; and, always, that the best way to learn is to read the kinds of books you want to write. All the Words is also a meditation on the challenges and pleasures of starting and sustaining a weekly practice of reading, thinking, and writing. It’s an optimistic, encouraging book that will motivate you to keep reading and, most importantly, keep writing.

Storming the Reality Studio
  • Language: en
  • Pages: 410

Storming the Reality Studio

The term "cyberpunk" entered the literary landscape in 1984 to describe William Gibson's pathbreaking novel Neuromancer. Cyberpunks are now among the shock troops of postmodernism, Larry McCaffery argues in Storming the Reality Studio, marshalling the resources of a fragmentary culture to create a startling new form. Artificial intelligence, genetic engineering, multinational machinations, frenetic bursts of prose, collisions of style, celebrations of texture: although emerging largely from science fiction, these features of cyberpunk writing are, as this volume makes clear, integrally related to the aims and innovations of the literary avant-garde. By bringing together original fiction by w...

Textual Revisions
  • Language: en
  • Pages: 272

Textual Revisions

Textual Revisions is a collection of new essays which discusses adaptations for cinema and television of a variety of novels, plays and short stories. Works discussed include adaptations of novels by Austen, Stoker, Michael Cunningham, Fowles and Tolkien, plays by Shakespeare and Pinter, and a short story by Philip K. Dick.

Holy Sh*t
  • Language: en
  • Pages: 327

Holy Sh*t

A humorous, trenchant and fascinating examination of how Western culture's taboo words have evolved over the millennia

The World Is Born From Zero
  • Language: en
  • Pages: 206

The World Is Born From Zero

The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.