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Petersen's Abominations: Tales of Sandy Petersen
  • Language: en
  • Pages: 200

Petersen's Abominations: Tales of Sandy Petersen

Call of Cthulhu scenario

Children of Fear
  • Language: en
  • Pages: 416

Children of Fear

  • Type: Book
  • -
  • Published: 2020-10-06
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  • Publisher: Chaosium

1920s Campaign for the Call of Cthulhu RPG

Stormbringer
  • Language: en
  • Pages: 864

Stormbringer

In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After defeating his nefarious cousin and gaining control over the epic sword, Stormbringer, Elric, prince of ruins, must decide what he’s willing to sacrifice in a fight against Armageddon.

A Time to Harvest: A Beginner Friendly Campaign for Call of Cthulhu
  • Language: en

A Time to Harvest: A Beginner Friendly Campaign for Call of Cthulhu

Campaign for Call of Cthulhu 7th edition

Runequest: Roleplaying in Glorantha
  • Language: en
  • Pages: 445

Runequest: Roleplaying in Glorantha

  • Type: Book
  • -
  • Published: 2018-08
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  • Publisher: Chaosium

Core Rulebook

Terror Australis
  • Language: en
  • Pages: 136

Terror Australis

  • Type: Book
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  • Published: 1987
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  • Publisher: Chaosium

None

Cults of Cthulhu
  • Language: en

Cults of Cthulhu

Sourcebook and scenarios for the Call of Cthulhu 7th edition roleplaying game.

The Pegasus Plateau & Other Stories
  • Language: en
  • Pages: 160

The Pegasus Plateau & Other Stories

Gloranthan Scenarios for the RuneQuest Roleplaying Game.

Red Book of Magic
  • Language: en
  • Pages: 128

Red Book of Magic

  • Type: Book
  • -
  • Published: 2021-02-20
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  • Publisher: Chaosium

RuneQuest Core book

Basic Roleplaying
  • Language: en

Basic Roleplaying

  • Type: Book
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  • Published: 2011
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  • Publisher: Chaosium

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theateronly without microphonesand with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).