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Can games be art or is all art a kind of game? A philosophical investigation of play and imaginary things.
This book liberates evolution from misrepresentative scientific myths to find a more nuanced vision of life that shows how advantages persist, trust is beneficial, and the diversity of species emerges.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in toda...
Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc., Portland, OR (booknews.com).
Balance has no meaning for a politics that is merely the continuation of war by other means. Both religious zealots and defenders of scientific fact declare a monopoly on truth and the moral law, while radicals are powerless to resist since they have lost faith that ethics can be anything but arbitrary. Meanwhile, insane bureaucracy devastates life while nations fall into dishonor as they abandon their promises of justice. If the moral law cannot save us, perhaps it is time to try moral chaos. Chaos Ethics collides philosophers such as Kant, Nietzsche, Levinas, Mary Midgley, Alasdair MacInytre, Alain Badiou, Isabelle Stengers, and Bruno Latour with everything from cyberpunk science fiction and the fantasy novels of Michael Moorcock to Google, gay marriage, drone assassinations, and the ethics of cats and dogs. A strange and wondrous journey through morality viewed as a facet of imagination that offers a new perspective in which the diversity of ethics is a strength not a weakness, hesitation is more noble than certainty, and virtue can be expressed in both law and chaos.
ARE YOU A VIRTUOUS CYBORG? You do everything on your smartphone and love it - you are, now and forevermore, a cyborg. But how would you know if you were a good cyborg? Game designer and philosopher Chris Bateman explores cyborg virtue through problems such as cyberbullying, 'fake news', and the indifference of computers to human needs. Bateman reveals our shallow-sightedness in the face of the unfathomable complexity of our cybernetic networks. Critical yet optimistic, The Virtuous Cyborg rises to the challenge of the twenty-first century by asking us to ponder the question of what kind of cyborgs we want to become.
Written for anyone who wants to learn how to create better video games, this book is a series of essays by industry experts aimed at helping readers improve their game design skills. Covering game design, marketing, and theory, the book deals with the full spectrum of issues related to how and why players enjoy certain games. The book reveals the psychology behind game play and also explores untapped audiences of players with the goal of discovering how to make games that everyone will want to play.
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry an...
This book liberates evolution from misrepresentative scientific myths to find a more nuanced vision of life that shows how advantages persist, trust is beneficial, and the diversity of species emerges. ,
A cult classic, adapted into a film starring Christian Bale. Is evil something you are? Or is it something you do? Patrick Bateman has it all: good looks, youth, charm, a job on Wall Street, reservations at every new restaurant in town and a line of girls around the block. He is also a psychopath. A man addicted to his superficial, perfect life, he pulls us into a dark underworld where the American Dream becomes a nightmare . . . With an introduction by Irvine Welsh, Bret Easton Ellis's American Psycho is one of the most controversial and talked-about novels of all time. A multi-million-copy bestseller hailed as a modern classic, it is a violent black comedy about the darkest side of human nature.