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Cartoon Vision
  • Language: en
  • Pages: 290

Cartoon Vision

In Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The links—theoretical, historical, and aesthetic—between animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of László Moholy-Nagy and György Kepes and advocates for animation’s pivotal role in a utopian design project of retraining the public’s vision to better apprehend a rapidly changing modern world.

Cartoon Vision
  • Language: en
  • Pages: 290

Cartoon Vision

In Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The links—theoretical, historical, and aesthetic—between animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of László Moholy-Nagy and György Kepes and advocates for animation’s pivotal role in a utopian design project of retraining the public’s vision to better apprehend a rapidly changing modern world.

Animation and Advertising
  • Language: en
  • Pages: 340

Animation and Advertising

Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyon...

Animation
  • Language: en
  • Pages: 244

Animation

The last installment of the acclaimed Behind the Silver Screen series, Animation explores the variety of technologies and modes of production throughout the history of American animation. Drawing on archival sources to analyze the relationship between production and style, this volume provides also a unique approach to understanding animation in general.

Figure and Force in Animation Aesthetics
  • Language: en
  • Pages: 217

Figure and Force in Animation Aesthetics

  • Type: Book
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  • Published: 2020
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  • Publisher: Unknown

How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures--arrangements that seem to intuitively hold together--and forces--underlying units of attraction, repulsion, and direction--Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of four animation techniques--soft-edged forms, walk cycles, camera movement, and rotoscoping--as they appear in commercial, artisanal, and avant-garde works. In the process, through close readings of little-analyzed films, Pierson demonstrates that figures and forces make fertile resources for theoretical speculation, unearthing affinities between animation practice and such topics as the philosophy of mathematics, scientific and political revolution, and love. Beginning and ending with the imperative to look closely, Figure and Force in Animation Aesthetics is a performance in seeing the world of motion anew.

The Image in Early Cinema
  • Language: en
  • Pages: 344

The Image in Early Cinema

1. This book is a fascinating look at how early cinema and moving images inspired and were inspired by other more static forms of visual culture, such as painting, photography, and tableaux vivants. The contributors to this volume demonstrate how cinema responded to and was positioned within broader artistic and cultural frameworks. 2. This book is another strong contribution to the Proceedings of Domitor series, of which we are now the sole publishers. 3. It will benefit from our well established reputation in early cinema studies.

Frame by Frame
  • Language: en
  • Pages: 276

Frame by Frame

At publication date, a free ebook version of this title will be available through Luminos, University of California Press's Open Access publishing program. Visit www.luminosoa.org to learn more. In this beautifully written and deeply researched study, Hannah Frank provides an original way to understand American animated cartoons from the Golden Age of animation (1920–1960). In the pre-digital age of the twentieth century, the making of cartoons was mechanized and standardized: thousands of drawings were inked and painted onto individual transparent celluloid sheets (called “cels”) and then photographed in succession, a labor-intensive process that was divided across scores of artists and technicians. In order to see the art, labor, and technology of cel animation, Frank slows cartoons down to look frame by frame, finding hitherto unseen aspects of the animated image. What emerges is both a methodology and a highly original account of an art formed on the assembly line.

Moving Pictures
  • Language: en
  • Pages: 335

Moving Pictures

Take a deep dive into the history of cinematic animation in the United States with the "remarkably thorough and detailed" (Choice) book that Publishers Weekly says is "a lively chronicle of a perennially evolving medium." Animated films started with simple sequential drawings photographed one at a time—little bits of comedic fluff to make amateur title scenes or surreal escapist sequences. Today, animation is a worldwide industry valued at nearly $300 billion and still growing in scope and popularity. In Moving Pictures, Darl Larsen playfully lays out the history of American animation as it transitioned from vaudeville sub-feature to craftsman-like artistry to industrial diversion and, ult...

In Poe's Wake
  • Language: en
  • Pages: 229

In Poe's Wake

Explores how Edgar Allan Poe has become a household name, as much a brand as an author. You’ll find his face everywhere, from coffee mugs, bobbleheads, and T-shirts to the cover of the Beatles’ Sergeant Pepper’s Lonely Hearts Club Band. Edgar Allan Poe is one of American culture’s most recognizable literary figures, his life and works inspiring countless derivations beyond the literary realm. Poe’s likeness and influence have been found in commercial illustration and kitsch, art installations, films, radio plays, children’s cartoons, and video games. What makes Poe so hugely influential in media other than his own? What do filmmakers, composers, and other artists find in Poe that...

The Technical Delusion
  • Language: en
  • Pages: 304

The Technical Delusion

Delusions of electronic persecution have been a preeminent symptom of psychosis for over two hundred years. In The Technical Delusion Jeffrey Sconce traces the history and continuing proliferation of this phenomenon from its origins in Enlightenment anatomy to our era of global interconnectivity. While psychiatrists have typically dismissed such delusions of electronic control as arbitrary or as mere reflections of modern life, Sconce demonstrates a more complex and interdependent history of electronics, power, and insanity. Drawing on a wide array of psychological case studies, literature, court cases, and popular media, Sconce analyzes the material and social processes that have shaped his...