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"The Player's Guide is the core rules book for players of Deadlands Reloaded." -- From back cover
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Hucksters draw their knowledge of magic from cryptic codes scattered throughout Hoyle's Book of Games. This mystical sourcebook reveals Hoyle's innermost secrets, as well as all sorts of new hexes and other arcane lore.
"The Marshal's Handbook is not a complete game. The Weird West Player's Guide is also required to play ..." -- From back cover
The newest book based on the hit Weird West RPG franchise Deadlands! Step right up to see the oddities and marvels of The Blackstone Family Circus and Travelling Wonder Show! Gasp at pit wasps the size of a man’s forearm. Beware the pumpkin-headed corn stalker, lest it plant its roots in you! Annie Pearl is the keeper of oddities, the mistress of monsters. Her unique collection of creatures is one of the circus’s star attractions, drawing wide-eyed crowds at every small frontier town they visit. But Annie is also a woman running from her past . . . and the mother of a mute young daughter, Adeline, whom she will do anything to protect. Hoping to fill its coffers before winter sets in, the...
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. Mad Scientists and their weird gizmos are the focus of this jam-packed sourcebook done in the format of a certain famous catalog of yesteryear. Alongside traditional weapons and equipment, player's can find rules for fantastic devices and the madmen (um, geniuses) who create them.
"The Sioux have reclaimed the Dakotas. California has fallen into the sea, leaving a "Great Maze" of towering sea-canyons in its wake. Abominations stalk the Deadland, and the dead walk among us. The Reckoning has begun. Into this dangerous world come a new breed of heroes. Deadly gunfighters prowl the High Plains, wise shaman talk to the spirits, hexslinging hucksters deal with demons and mad scientists create infernal devices of steam and steel with a new superfuel called ghost rock. This is the world of Deadlands. Welcome to the Weird West."--Back cover.
Deadlands: The Weird West, Pinnacle's award-winning game of supernatural horror in the Old West continues to roll along. In 2000, new products allow players to take on the role of operatives for the Agency, wrestle with the curses of lycanthropy and vampirism, and learn the secrets of the latest developments in the New Science. This terrific tome gives Marshals a whole stampede of new abominations to throw at unsuspecting posses. You'll even find profiles on some of the giants of horror, like Dracula, Frankenstein, and Springheel Jack. As if that weren't enough, this 128-page sourcebook also contains rules for lycanthropic and vampiric player characters. -- "Masquerade" our saddle-pillows.
2021 Top Ten Finalist for the Locus Awards in Nonfiction Joshua Smith’s chapter “Uncle Tom’s Cabin Showdown” won the 2021 Don D. Walker Prize from the Western Literature Association Weird Westerns is an exploration of the hybrid western genre—an increasingly popular and visible form that mixes western themes, iconography, settings, and conventions with elements drawn from other genres, such as science fiction, horror, and fantasy. Despite frequent declarations of the western’s death, the genre is now defined in part by its zombie-like ability to survive in American popular culture in weird, reanimated, and reassembled forms. The essays in Weird Westerns analyze a wide range of te...