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Opening the XBox
  • Language: en
  • Pages: 400

Opening the XBox

Is this new Microsoft venture just another experiment that, like WebTV, was launched to much fanfare but will be quickly forgotten? Or will it become the next Windows, finding its way into the homes and lives of millions of people around the world?".

The Xbox 360 Uncloaked
  • Language: en
  • Pages: 404

The Xbox 360 Uncloaked

  • Type: Book
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  • Published: 2006
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  • Publisher: Lulu.com

"The Xbox 360 Uncloaked" is the result of more than a hundred interviews, many at the highest levels of Microsoft, as well as countless months of independent investigative reporting. With unprecedented access, San Jose Mercury News Technology and Gaming Writer Dean Takahashi goes beyond the official story to reveal a true insider's look at the creation of the XBox 360 and Microsoft's multi-billion dollar gamble to become a leading force in the global video game industry. Sony, Nintendo, Electronic Arts, the entire Microsoft Xbox 360 team, and the industry's most celebrated game developers -- all of the major players are included in this captivating book.

Beyond Winning
  • Language: en
  • Pages: 369

Beyond Winning

  • Categories: Law

Conflict is inevitable, in both deals and disputes. Yet when clients call in the lawyers to haggle over who gets how much of the pie, traditional hard-bargaining tactics can lead to ruin. Too often, deals blow up, cases don’t settle, relationships fall apart, justice is delayed. Beyond Winning charts a way out of our current crisis of confidence in the legal system. It offers a fresh look at negotiation, aimed at helping lawyers turn disputes into deals, and deals into better deals, through practical, tough-minded problem-solving techniques. In this step-by-step guide to conflict resolution, the authors describe the many obstacles that can derail a legal negotiation, both behind the bargai...

Hot Jobs in Video Games
  • Language: en
  • Pages: 130

Hot Jobs in Video Games

Every gamer dreams of getting paid to play their favourite video games! But it's not just a dream. There are a ton of amazingly cool jobs in computer and video games, and gamers can learn all about those careers in this book. Packed with basic facts, education suggestions, and interviews with professional gamers, this book is perfect for video game fans everywhere!

Mainstreaming and Game Journalism
  • Language: en
  • Pages: 219

Mainstreaming and Game Journalism

  • Type: Book
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  • Published: 2023-09-26
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  • Publisher: MIT Press

Why games are still niche and not mainstream, and how journalism can help them gain cultural credibility. Mainstreaming and Game Journalism addresses both the history and current practice of game journalism, along with the roles writers and industry play in conveying that the medium is a “mainstream” form of entertainment. Through interviews with reporters, David B. Nieborg and Maxwell Foxman retrace how the game industry and journalists started a subcultural spiral in the 1980s that continues to this day. Digital play became increasingly exclusionary by appealing to niche audiences, relying on hardcore fans and favoring the male gamer stereotype. At the same time, this culture pushed jo...

Wall Street Journal Index
  • Language: en
  • Pages: 1184

Wall Street Journal Index

  • Type: Book
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  • Published: 2003
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  • Publisher: Unknown

None

Black Hat
  • Language: en
  • Pages: 167

Black Hat

  • Type: Book
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  • Published: 2004-06-10
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  • Publisher: Apress

* Accessible to both lay readers and decision-makers * These stories are as exciting, if even more exciting, than even the most fast-paced movie adventure. Hackers strike quickly and with disastrous results. The story and post-mortems are fascinating * Homes are becoming increasingly wired and, thanks to Wi-Fi, unwired. What are the associated risks of fast Internet? * Technology is everywhere. People who subvert and damage technology will soon by enemy #1. * The author is an internationally recognized authority on computer security

The History of the GPU - New Developments
  • Language: en
  • Pages: 434

The History of the GPU - New Developments

This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

Digital Capitalism
  • Language: en
  • Pages: 324

Digital Capitalism

  • Type: Book
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  • Published: 1999
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  • Publisher: MIT Press

Schiller explores how corporate domination is changing the political and social underpinnings of the Internet. He argues that the market driven policies which govern the Internet are exacerbating existing social inequalities.

Inside System Storage: Volume II (Paperback)
  • Language: en
  • Pages: 423

Inside System Storage: Volume II (Paperback)

  • Type: Book
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  • Published: 2010-01-21
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  • Publisher: Lulu.com

Inside System Storage: Volume II picks up where Volume I ends, with eight more months of blog posts, including behind-the-scenes commentary about IBM's transformation in its storage business involving two key acquisitions: XIV and Diligent.