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From distant stars to a Cocoa Beach Hooters, Derwin Mak's short fiction takes readers through tales of mystery, wonder, and horror. Ethnic traditions meld with fantastic visions in these twelve stories about memory fabric, eldritch gods during the Salem witch trials, and of course, Mecha-Jesus, Japan's very own android kami.
Stragon is a powder keg waiting to explode. It's a fractured society plagued by extremist bombings and street violence. A political climate fraught with lies, deception, and widespread public unrest. And the Terran immigrant population is in ever-growing danger of being targeted as the cause of it all... because an impostor on the ruling Directorate is pointing fingers squarely in their direction. Exposing the fraud and defusing the violence will take a master manipulator, and Dennis Forrand is just the man for the job. As he pulls strings across three continents, former Earth Intelligence Service agents Isabela and Angeli have their own plans to subdue the radical factions. However, with both of them under Security's gaze, not only their cover but their lives may be at stake. Somehow, they must all work together to out-con the usurper and pull Stragon back from the brink before a bloody conflict breaks out. Humanity's struggle to claim its place among the stars continues in SIC TRANSIT STRAGON
In this alternate world, a parody of old stories and movies about Chinatown, three recent college graduates of Chinese and Japanese descent celebrate graduation with a dinner in Anglotown. Pals Ken, Andy, and Garth joke and harass each other at dinner, but Ken’s curiosity grows. Cindy Smith, hostess, offers to take him into the back where he can see the secrets of Anglotown. ~~~~~ Excerpt ~~~~~ “I’ve heard Angotown has all kinds of underground tunnels, secret rooms and passageways,” said Ken. “Maybe it’s just urban myth, but the rumors go way back.” “Urban myth,” said Garth. ”Let’s look for the Loch Anglotown Monster, too.” Andy laughed and gave Garth a whack on the a...
The Hugo- and Nebula-nominated story "Hong's Bluff" leads this new collection of science fiction stories by longtime writer William F. Wu. Some stories are light-hearted and others dramatic, about alternate worlds, cyborgs, clones, nanotech, war-games, and life in space, often with subjects involving Americans of Chinese descent. A new introduction and afterword to each story enhance this book. ~~~~~ Excerpt ~~~~~ In the glare of the spotlight, Daniel Zisuey Eng stood on the high dais in the Temple of Eng Zisuey, wearing his traditional black Chinese robe of embroidered silk and a white undertunic. Now at the end of the ritual, he watched the crowd standing far below him. The sweet smoke of ...
The greatest gift to us is caring. What would the world be like without someone to care for or to care with? Would love survive if we don't care? From the world of twenty-three science fiction and fantasy authors comes a world that can be funny, heartwarming, strange, or sad. Or not what we expect. Nominated – 2018 (Canadian SF&F) Aurora Award Shortlist (anthology/Best Related Work) 2018 Alberta Book Publishing Award Shortlist (Best Speculative Fiction) Finalist One story selected for Best of British Science Fiction 2017 (ed. by Donna Scott) One story selected for Best Indie Speculative Fiction, Vol. 1 (Bards & Sages Publishing) Five stories on Tangent Online Recommended Reading List 2017 ...
From a technological dystopia to small town Canada, this collection of short fiction explores themes of change, memory, and things hiding in the shadows. These tales, previously-published and new, take classic space opera, pest problems, and the recent past in new and fresh directions. Will electric light cast a world into darkness? Do you remember 1971, when Kennedy was in the White House, Hendrix sang about space, and the extraterrestrials returned? Has the invasion of the live nude aliens already begun? When you look at the world and see things slightly askew--our reality tilted just a few degrees--then you get stories like these.
clarity (noun) Four definitions to inspire writers around the world, and an unlimited number of possible stories to tell: 1) Coherent and intelligible 2) Transparent or pure 3) Attaining certainty about something 4) Easy to see or hear Clarity features 300-word speculative flash fiction stories from across the rainbow spectrum, from the minds of the writers of Queer Sci Fi.
Selected by a poll of more than 180 Gothic specialists (creative writers, professors, critics, and Gothic Studies program developers at universities), the fifty-three original works discussed in 21st-Century Gothic represent the most impressive Gothic novels written around the world between 2000-2010. The essays in this volume discuss the merits of these novels, highlighting the influences and key components that make them worthy of inclusion. Many of the pioneer voices of Gothic Studies, as well as other key critics of the field, have all contributed new essays to this volume, including David Punter, Jerrold Hogle, Karen F. Stein, Marie Mulvey-Roberts, Mary Ellen Snodgrass, Tony Magistrale,...
What if future criminals played games of skill for their freedom? Would spellcasters dare use magic to skew chance in their favor? What if aliens judged us based on the games we play? Can a dying woman literally cheat Death? Games are about more than winning and losing. They’re about risk and reward, strategy and blind fortune, our need to win and our fear of being outplayed. And when magic and science infuse a game, the stakes can be of cosmic importance. Each move could decide life or death. Are you ready to play? In this anthology, seventeen of today’s leading fantasy and science fiction authors explore the role games play in worlds both seen and unseen. Join Aliette de Bodard, Jennifer R Povey, Ed Greenwood, Cory Swanson, David Hankins, Cat Rambo, Wulf Moon, Jo Miles, James Alan Gardner, Karen Aria Lin, Mike Rimar, Eric Choi, Tris Lawrence, Mark Silcox, Melissa Yi, Michael Picco, and Sean Williams as they share with us games played for unimaginable stakes. The board is set, the cards are dealt—now it’s GAME ON!
Compostela (Tesseracts Twenty) is an anthology of hard and soft science fiction stories that best represent a futuristic view of the sciences and how humanity might be affected (for better or worse) by a reliance in all things technological. The stories contained with in the pages of Compostela are a refelction of the world we live in today; where science produces both wonders and horrors; and will leave us with a future that undoubtedly will contain both. Journeys to the stars may be exhilarating and mind-expanding, but they can also be dangerous or even tragic. SF has always reflected that wide range of possibilities. Compostela (Tesseracts Twenty) features works by Canadian visionaries: A...