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Trust and Inclusion in AI-Mediated Education
  • Language: en
  • Pages: 344

Trust and Inclusion in AI-Mediated Education

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Research in Second Language Education
  • Language: en

Research in Second Language Education

With regard to convergence policies Turkey is leaning towards Africa and the Middle Eastern countries and their efforts for global integration, thus intensifying synergy regarding Turkish language education policies. In recent years Turkish has become more popular as a world language. Turkish cultural centers opened in many countries and have played a significant role in gaining increasing interest in the Turkish language. Alongside with this development Turkish as a foreign language has come into prominence as a special study field. Especially when social, cultural and economic effects of powerful nations on other countries are considered, the examination of problems in this field and the immediate presentation of solutions are very important. The contributors to this volume examine the effects of language education methods, the effect of language on cultural transfer as well as the attitude towards and the motivation in language learning by taking a closer look at social platforms like YouTube and Facebook that provide an opportunity for language learning.

Applications of Artificial Intelligence and Machine Learning
  • Language: en
  • Pages: 725

Applications of Artificial Intelligence and Machine Learning

The book presents a collection of peer-reviewed articles from the International Conference on Advances and Applications of Artificial Intelligence and Machine Learning - ICAAAIML 2020. The book covers research in artificial intelligence, machine learning, and deep learning applications in healthcare, agriculture, business, and security. This volume contains research papers from academicians, researchers as well as students. There are also papers on core concepts of computer networks, intelligent system design and deployment, real-time systems, wireless sensor networks, sensors and sensor nodes, software engineering, and image processing. This book will be a valuable resource for students, academics, and practitioners in the industry working on AI applications.

Automation and Human Performance
  • Language: en
  • Pages: 535

Automation and Human Performance

  • Type: Book
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  • Published: 2018-01-29
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  • Publisher: CRC Press

There is perhaps no facet of modern society where the influence of computer automation has not been felt. Flight management systems for pilots, diagnostic and surgical aids for physicians, navigational displays for drivers, and decision-aiding systems for air-traffic controllers, represent only a few of the numerous domains in which powerful new automation technologies have been introduced. The benefits that have been reaped from this technological revolution have been many. At the same time, automation has not always worked as planned by designers, and many problems have arisen--from minor inefficiencies of operation to large-scale, catastrophic accidents. Understanding how humans interact ...

How Computer Games Help Children Learn
  • Language: en
  • Pages: 249

How Computer Games Help Children Learn

  • Type: Book
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  • Published: 2007-02-25
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  • Publisher: Springer

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Race and Epistemologies of Ignorance
  • Language: en
  • Pages: 284

Race and Epistemologies of Ignorance

Offering a wide variety of philosophical approaches to the neglected philosophical problem of ignorance, this groundbreaking collection builds on Charles Mills's claim that racism involves an inverted epistemology, an epistemology of ignorance. Contributors explore how different forms of ignorance linked to race are produced and sustained and what role they play in promoting racism and white privilege. They argue that the ignorance that underpins racism is not a simple gap in knowledge, the accidental result of an epistemological oversight. In the case of racial oppression, ignorance often is actively produced for purposes of domination and exploitation. But as these essays demonstrate, igno...

Postdigital Humans
  • Language: en
  • Pages: 209

Postdigital Humans

This book explores approaches to developing and using postdigital humans and the impact they are having on a postdigital world. It presents current research and practices at a time when education is changing rapidly with digital, technological advances. In particular, it outlines the major challenges faced by today’s employers, developers, teachers, researchers, priests and philosophers. The book examines conceptions of postdigital humans and studies the issue in connection with ethics and employment, as well as from perspectives such as philosophy and religion.

Understanding Video Games
  • Language: en
  • Pages: 405

Understanding Video Games

  • Type: Book
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  • Published: 2015-12-07
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  • Publisher: Routledge

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games,...

The Moving Frontier
  • Language: en
  • Pages: 321

The Moving Frontier

  • Type: Book
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  • Published: 2019-06-04
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  • Publisher: Routledge

Originally published in 1992 and based on two theoretical approaches: the Global Commodity Chain and the Global Production Network, this book investigates the multitude of processes, as well as diverse consequences of global integration upon industries, regions, enterprises and employees. In doing so, it draws from the experience of Western and Eastern and South-eastern Europe. These European cases are complemented with evidence from Kenya, Thailand as well as US, China, India and Mexico. The book explores multiple causes of decentralization, arguing beyond the pursuit of cheap and adaptable labour. It goes on to argue that the effects of delocalization within Europe, unlike those in the rest of the developed world, are less negative than usually portrayed. It concludes by putting forward recommendations for best future practice of successful adjustment strategies and examines how these might be adopted elsewhere in the world.

Online Postgraduate Education in a Postdigital World
  • Language: en

Online Postgraduate Education in a Postdigital World

  • Type: Book
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  • Published: 2021
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  • Publisher: Unknown

This edited volume builds upon the premise that online learning is not separate from the social and material world, and is made up of embodied, socially-meaningful experiences. It is founded on a "postdigital" perspective in which, much more than interactions with keyboards, computer screens, hardware or software, the learning that happens on online postgraduate programmes spills out into professional and informal settings, making connections with what comes before and after any formally-scheduled tasks. Unlike other books relating to online education, this book combines a theoretical perspective, in which the digital, physical and social are all interconnected within complex educational ecologies, with a focus grounded in postgraduate practice. This focus has important implications for the kinds of students and learning that are explored in the chapters of the book. This book provides an important contribution to the knowledge of what is required to produce quality, online postgraduate programmes at the level of teachers, curriculum designers, faculty developers and policy-makers.