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Positive Computing
  • Language: en
  • Pages: 299

Positive Computing

  • Type: Book
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  • Published: 2014-11-28
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  • Publisher: MIT Press

A case for building a digital environment that can make us happier and healthier, not just more productive, and a theoretical framework for doing so.

Interface Design for Learning
  • Language: en
  • Pages: 273

Interface Design for Learning

  • Type: Book
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  • Published: 2013-11-26
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  • Publisher: New Riders

In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren’t enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in “Personal Learning Environments.” Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually ...

Handbook of Research on Solving Modern Healthcare Challenges With Gamification
  • Language: en
  • Pages: 382

Handbook of Research on Solving Modern Healthcare Challenges With Gamification

  • Type: Book
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  • Published: 2021-01-22
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  • Publisher: IGI Global

While many fields such as e-learning, business, and marketing have taken advantage of the potential of gamification, the healthcare domain has just started to exploit this emerging trend, still in an ad-hoc fashion. Despite the huge potential of applying gamification on several topics of healthcare, there are scarce theoretical studies regarding methodologies, techniques, specifications, and frameworks. These applications must be examined further as they can be used to solve major healthcare-related challenges such as care plan maintenance, medication adherence, phobias treatment, or patient education. Handbook of Research on Solving Modern Healthcare Challenges With Gamification aims to sha...

Responsible Digital Health
  • Language: en
  • Pages: 110

Responsible Digital Health

None

Learning Environments by Design
  • Language: en
  • Pages: 193

Learning Environments by Design

Learning Environments by Design deeply explores today’s workplace learning. This book empowers you to customize learning for your workforce and unearths the answers to the questions you’ve been asking: How does learning happen? What is the future of instructional design? What makes learning environments work? Since the boom of e-learning, informal learning, and social learning, the learning environment landscape has changed dramatically and now offers a wide array of options for supporting knowledge and skill development at work. In this book, learning strategist Catherine Lombardozzi describes practical ways to customize learning experiences by creating a curated approach to skills deve...

Design, User Experience, and Usability: Designing Pleasurable Experiences
  • Language: en
  • Pages: 752

Design, User Experience, and Usability: Designing Pleasurable Experiences

  • Type: Book
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  • Published: 2017-06-28
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  • Publisher: Springer

The three-volume set LNCS 10288, 10289, and 10290 constitutes the proceedings of the 6th International Conference on Design, User Experience, and Usability, DUXU 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Com...

The Boundless
  • Language: en
  • Pages: 352

The Boundless

Originally published in hardcover in 2014 by Simon & Schuster Books for Young Readers.

The Oxford Handbook of Self-Determination Theory
  • Language: en
  • Pages: 1249

The Oxford Handbook of Self-Determination Theory

"Self-determination theory (SDT) represents a comprehensive framework for the study of human motivation, personality development and wellness as evidenced by the breadth and variety of chapters in this handbook. In introducing this collection, we review the basic assumptions, philosophy of science, methods, and mission of SDT. We also provide a brief history of SDT, linking various developments within the theory to the contributions found in this volume. Finally, we attempt to place SDT within the landscape of past and contemporary theoretical psychology, as well as modern historical and cultural developments, in part explaining the continued growth of SDT's basic research and real-world applications"--

Affective Transformations
  • Language: en
  • Pages: 246

Affective Transformations

Has the Affective Turn itself turned sour? Two seemingly contradictory developments serve as starting points for this volume. First, technologies from affective computing to social robotics focus on the recognition and modulation of human affectivity. Affect gets measured, calculated, controlled. Second, we witness a deeply concerning rise in hate speech, cybermobbing, and incitement to violence via social media. Affect gets mobilized, fomented, unleashed. Politics has become affective to such an extent that we need to rethink our regimes of affect organization. Media and Affect Studies now have to prove that they can cope with the return of the affective real.

Next-Generation Ethics
  • Language: en
  • Pages: 485

Next-Generation Ethics

Leaders from academia and industry offer guidance for professionals and general readers on ethical questions posed by modern technology.