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Charles just moved to Echo City, and some of his new neighbors give him the creeps. They sneak into his room, steal his toys, and occasionally, they try to eat him. The place is teeming with monsters! Lucky for Charles, Echo City has Margo Maloo, monster mediator. No matter who’s causing trouble, Margo knows exactly what to do—the neighborhood kids say monsters are afraid of her. It's a good thing, because Echo City's trolls, ogres, and ghosts all have one thing in common: they don't like Charles very much.
After fantasizing about a life at sea, the oafish main character gets shanghaied aboard a clipper bound for Hong Kong and spends the rest of his life on the ship, fighting pirates, writing poetry, and ultimately finding meaning in his life.
In the third volume of this beloved graphic novel series, Drew Weing delivers a fresh and funny take on the age-old battle between kids and closet-dwelling monsters. As the assistant to Margo Maloo, Charles has gone on assignment in some pretty interesting locations. He's been to a vampire's lair, an ogre's den, and even a monster grocery store! But he's never been to the Downside, Echo City's underground monster metropolis that is super mysterious and DEFINITELY off-limits to kids. But a settlement of giant spiders is about to be dynamited by unwitting construction workers—and, coincidentally, one of those giant spiders "accidentally" bites Charles. His cure and the spiders' salvation lie in the Downside—if Charles and Margo can make it in time.
In the second volume of this beloved graphic novel series, Drew Weing delivers a fresh and funny take on the age-old battle between kids and closet-dwelling monsters. Charles meets a lot of monsters in his line of work. While assisting Margo Maloo on her assignments, he’s had close encounters with trolls, ghosts, imps, and ogres. And lately, they’re all saying the same thing: living in Echo City is getting harder. As the human population of the city grows, monsters are being forced to abandon their homes. Teenagers are creeping into their territory, smartphones in hand, eager to photograph paranormal activity. Some monsters are tired of hiding and ready to fight. How can Margo and Charles keep Echo City’s monster community a secret, when it’s teetering in the brink of war? In this second volume of The Creepy Case Files of Margo Maloo, graphic novelist Drew Weing delivers a fresh and funny take on the age-old battle between kids and closet-dwelling monsters.
Wanda's a star! Or at least she thinks she is . . . In this modern-day fable in graphic novel form, Wanda calls her brother and sister her “fans,” keeps up with all the celebrity news, and never ever misses a chance to share a selfie. She’s ready to show the world how Wanda-ful she really is but all people are interested in is...her floppy dog! Superstar cartoonists Eleanor Davis and Drew Weing will have young readers in stitches with this hilarious tale of fame, fandom, and social media where friendship and family triumph.
Super-smart Julian Calendar thinks starting junior high at a new school will mean he can shed his nerdy image-but then he meets Ben and Greta, two secret scientists like himself! The three form a secret club, complete with a high-tech lair. There, they can work to their hearts content on projects like the Stink-O-Meter, the Kablovsky Copter, and the Nightsneak Goggles. All that tinkering comes in handy when the trio discovers an evil scientist's dastardly plan to rob a museum. Can three inventors, armed with their wacky creations, hope to defeat this criminal mastermind?
This is a treatise on what makes art art, told in graphic novel form. What is “Art”? It’s widely accepted that art serves an important function in society. But the concept falls under such an absurdly large umbrella and can manifest in so many different ways. Art can be self indulgent, goofy, serious, altruistic, evil, or expressive, or any number of other things. But how can it truly make lasting, positive change? In Why Art?, acclaimed graphic novelist Eleanor Davis (How To Be Happy) unpacks some of these concepts in ways both critical and positive, in an attempt to illuminate the highest possible potential an artwork might hope to achieve. A work of art unto itself, Davis leavens her exploration with a sense of humor and a thirst for challenging preconceptions of art worth of Magritte, instantly drawing the reader in as a willing accomplice in her quest.
A collection of literary comics exploring joy, anguish, fear, and loneliness.
Matthew's parents are worried. At eleven, he's much too old to have an imaginary friend, yet they find him talking to and arguing with a presence that even he admits is not physically there. This presence - Chocky - causes Matthew to ask difficult questions and say startling things: he speaks of complex mathematics and mocks human progress. Then, when Matthew does something incredible, it seems there is more than the imaginary about Chocky. Which is when others become interested and ask questions of their own: who is Chocky? And what could it want with an eleven-year-old boy?
First Second is very proud to present Nursery Rhyme Comics. Featuring fifty classic nursery rhymes illustrated and interpreted in comics form by fifty of today's preeminent cartoonists and illustrators, this is a groundbreaking new entry in the canon of nursery rhymes treasuries. From New Yorker cartoonist Roz Chast's "There Was a Crooked Man" to Bad Kitty author Nick Bruel's "Three Little Kittens" to First Second's own Gene Yang's "Pat-a-Cake," this is a collection that will put a grin on your face from page one and keep it there. Each rhyme is one to three pages long, and simply paneled and lettered to ensure that the experience is completely accessible for the youngest of readers. Chock full of engaging full-color artwork and favorite characters (Jack and Jill! Old Mother Hubbard! The Owl and the Pussycat!), this collection will be treasured by children for years to come.