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Blackbirds is a dark fantasy tabletop role-playing game. The gods failed us. The powerful betrayed us. Rise to meet your fate. Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged. . .and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes. BLACKBIRDS RPG is set in a dark fantasy world where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it as they desire.
VI. BODY AND SOUL
"There are many collections of letters and Civil War memoirs available today, but very few offer in-depth information about the medical treatment of wounded soldiers. In Repairing the "March of Mars": The Civil War Diaries of John Samuel Apperson, Hospital Steward in the Stonewall Brigade, 1861-1865, editor John Herbert Roper provides an important supplement to this largely ignored aspect of the Civil War." "Apperson's diary is a sensitive and painstaking observation of the details of medical treatment during and after battle. For all periods of the war, his detailed personal records supplement and correct official army hospital records, and for certain periods, his diary provides the only medical information available. For example, Apperson was present at the amputation of Stonewall Jackson's arm, and his diary shows that Jackson died of postoperative pneumonia, and not of a botched surgery."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
We've all heard the stories of what happens to those who go to lovers' lane and of the folly of flashing your lights at another car at night. We all know someone who knows someone that survived a meeting with Bloody Mary and another who picked up a hitchhiker that then disappeared. And we all know these stories aren't true. They're just urban legends. Right? Wrong. Sometimes the stories we hear are true. Often they're more than they seem. These are the urban legends with alien explanations and the alien encounters mistaken for urban legends. The line between one and the other is so blurred in this anthology of stories about Close Encounters of the Urban Kind that you will never look another urban legend the same way again. Featuring stories by Alma Alexander, Nathan Crowder, Carole Johnstone, Pete Kempshall, Jennifer Pelland, Erik Scott de Bie, Bev Vincent, and many others.
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Provides unique guidance on how to craft narrative for mobile and live games. Includes practical exercises to help readers apply the knowledge gained within to their own games and design processes. Covers both development and production processes for open-ended and seasonal storytelling.
Dominion is the first anthology of speculative fiction and poetry by Africans and the African Diaspora. An old god rises up each fall to test his subjects. Once an old woman's pet, a robot sent to mine an asteroid faces an existential crisis. A magician and his son time-travel to Ngoni country and try to change the course of history. A dead child returns to haunt his grieving mother with terrifying consequences. Candace, an ambitious middle manager, is handed a project that will force her to confront the ethical ramifications of her company's latest project—the monetization of human memory. Osupa, a newborn village in pre-colonial Yorubaland populated by refugees of war, is recovering afte...
This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.