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Role-Playing Games of Japan
  • Language: en
  • Pages: 314

Role-Playing Games of Japan

This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

Debating Otaku in Contemporary Japan
  • Language: en
  • Pages: 233

Debating Otaku in Contemporary Japan

With the spread of manga (Japanese comics) and anime (Japanese cartoons) around the world, many have adopted the Japanese term 'otaku' to identify fans of such media. The connection to manga and anime may seem straightforward, but, when taken for granted, often serves to obscure the debates within and around media fandom in Japan since the term 'otaku' appeared in the niche publication Manga Burikko in 1983. Debating Otaku in Contemporary Japan disrupts the naturalization and trivialization of 'otaku' by examining the historical contingency of the term as a way to identify and contain problematic youth, consumers and fan cultures in Japan. Its chapters, many translated from Japanese and avai...

National Identity and Millennials in Northeast Asia
  • Language: en
  • Pages: 206

National Identity and Millennials in Northeast Asia

This book examines how the young in Northeast Asia engage with the political, especially in terms of the production, reformulation, or contestation of their national identities. Through case studies covering China, Japan, South Korea, North Korea and Taiwan, the contributions provide a study of the online spaces where youth engage with current debates regarding national identities. The book also unpacks the distinctive forms of expression and negotiation of national identities favoured by younger generations across Northeast Asia and asks questions specifically raised by their political mobilisation. For example, how their public mobilisation for a given cause has forced them to rethink their place in national and global communities. This book will be a valuable resource for scholars and students of East Asian culture and politics, media studies and youth studies. The Introduction of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Reenactment Case Studies
  • Language: en
  • Pages: 385

Reenactment Case Studies

Reenactment Case Studies: Global Perspectives on Experiential History examines reenactment's challenge to traditional modes of understanding the past, asking how experience-based historical knowledge-making relates to memory-making and politics. Reenactment is a global phenomenon that ncompasses living history, historical reality television, performance art, theater, historically-informed music performance, experimental archeology, pilgrimage, battle reenactment, live-action role play, and other forms. These share a concern with simulating the past via authenticity, embodiment, affect, the performative and subjective. As such, reenactment constitutes a global form of popular historical knowl...

Debating Otaku in Contemporary Japan
  • Language: en

Debating Otaku in Contemporary Japan

  • Type: Book
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  • Published: 2014
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  • Publisher: Unknown

None

Mooring the Global Archive
  • Language: en
  • Pages: 327

Mooring the Global Archive

Martin Dusinberre follows the Yamashiro-maru steamship across Asian and Pacific waters in an innovative history of Japan's engagement with the outside world in the late-nineteenth century. This compelling in-depth analysis reconstructs the lives of some of the thousands of male and female migrants who left Japan for work in Hawai'i, Southeast Asia and Australia. These stories bring together transpacific historiographies of settler colonialism, labour history and resource extraction in new ways. Drawing on an unconventional and deeply material archive, from gravestones to government files, paintings to song, and from digitized records to the very earth itself, Dusinberre addresses key questions of method and authorial positionality in the writing of global history. This engaging investigation into archival practice asks, what is the global archive, where is it cited, and who are 'we' as we cite it? This title is also available as Open Access.

Comics and Pop Culture
  • Language: en
  • Pages: 345

Comics and Pop Culture

It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as “Little Nemo in Slumberland” and “Felix the Cat” were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.

The Routledge Companion to Cult Cinema
  • Language: en
  • Pages: 976

The Routledge Companion to Cult Cinema

  • Type: Book
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  • Published: 2019-11-22
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  • Publisher: Routledge

The Routledge Companion to Cult Cinema offers an overview of the field of cult cinema – films at the margin of popular culture and art that have received exceptional cultural visibility and status mostly because they break rules, offend, and challenge understandings of achievement (some are so bad they’re good, others so good they remain inaccessible). Cult cinema is no longer only comprised of the midnight movie or the extreme genre film. Its range has widened and the issues it broaches have become battlegrounds in cultural debates that typify the first quarter of the twenty-first century. Sections are introduced with the major theoretical frameworks, philosophical inspirations, and met...

Atari to Zelda
  • Language: en
  • Pages: 269

Atari to Zelda

  • Type: Book
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  • Published: 2016-04-08
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  • Publisher: MIT Press

The cross-cultural interactions of Japanese videogames and the West, from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn't recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural a...

Straight Korean Female Fans and Their Gay Fantasies
  • Language: en
  • Pages: 246

Straight Korean Female Fans and Their Gay Fantasies

  • Type: Book
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  • Published: 2019-02-15
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  • Publisher: Unknown

"This study is about ardent Korean female fans of gay representation in the media, their status in contemporary Korean society, their relationship with other groups such as gay men, and, above all, their contribution to reshaping the media's portrayal of gay people, as well as the public attitude toward sexually marginalized groups. Kwon calls the female fandom of gay portrayals "FANtasy culture" and argues that it enables the present growing visibility of the gay body in Korean mainstream media. She also argues that fandom has functioned as a catalyst to ameliorate a harsh reality for a marginalized group. The FANtasy subculture started forming around text-based media, such as yaoi (or "boy...